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TileCondition.h
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TileCondition.h
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#pragma once
#include <memory>
#include "common.h"
#include "Tile.h"
enum TileConditionTypes {
Cond_MaterialType,
Cond_MaterialIndex,
Cond_NeighbourWall,
Cond_NeighbourSameBuilding,
Cond_PositionIndex,
Cond_NeighbourIdentical,
Cond_BuildingOcc,
Cond_NeighbourSameIndex,
};
// abstract base class
class TileCondition
{
public:
TileCondition() = default;
virtual ~TileCondition() = default;
virtual bool Matches(Tile* b) = 0;
};
class ConditionalNode
{
public:
ConditionalNode() = default;
virtual ~ConditionalNode() = default;
//false on failure
virtual bool addCondition(std::unique_ptr<TileCondition> cond) = 0;
};
//TODO: sort these (alpha order?)
class NeighbourWallCondition : public TileCondition
{
public:
NeighbourWallCondition(const char* strValue);
~NeighbourWallCondition() = default;
int value;
bool Matches(Tile* b);
};
class PositionIndexCondition : public TileCondition
{
public:
PositionIndexCondition(const char* strValue);
~PositionIndexCondition() = default;
int value;
bool Matches(Tile* b);
};
class MaterialTypeCondition : public TileCondition
{
public:
MaterialTypeCondition(const char* strValue, const char* strSubtype, const char* item_index);
~MaterialTypeCondition() = default;
int value;
int subtype;
int item_index;
bool Matches(Tile* b);
};
class AnimationFrameCondition : public TileCondition
{
public:
AnimationFrameCondition(const char* strValue);
~AnimationFrameCondition() = default;
int value;
bool Matches(Tile* b);
};
class BuildingOccupancyCondition : public TileCondition
{
public:
BuildingOccupancyCondition(const char* strValue);
~BuildingOccupancyCondition() = default;
df::tile_building_occ value;
bool Matches(Tile* b);
};
class NeighbourSameBuildingCondition : public TileCondition
{
public:
NeighbourSameBuildingCondition(const char* strValue);
~NeighbourSameBuildingCondition() = default;
int value;
bool Matches(Tile* b);
};
class BuildingSpecialCondition : public TileCondition
{
public:
BuildingSpecialCondition(const char* strValue);
~BuildingSpecialCondition() = default;
int value;
bool Matches(Tile* b);
};
class NeighbourIdenticalCondition : public TileCondition
{
public:
NeighbourIdenticalCondition(const char* strValue);
~NeighbourIdenticalCondition() = default;
int value;
bool Matches(Tile* b);
};
class NeighbourOfTypeCondition : public TileCondition
{
public:
NeighbourOfTypeCondition(const char* strDir, const char* strValue);
~NeighbourOfTypeCondition() = default;
int value;
int direction;
bool Matches(Tile* b);
};
class NeighbourSameTypeCondition : public TileCondition
{
public:
NeighbourSameTypeCondition(const char* strDir);
~NeighbourSameTypeCondition() = default;
int direction;
bool Matches(Tile* b);
};
class AndConditionalNode : public TileCondition, public ConditionalNode
{
public:
AndConditionalNode() = default;
~AndConditionalNode() = default;
std::vector<std::unique_ptr<TileCondition>> children;
bool Matches(Tile* b);
bool addCondition(std::unique_ptr<TileCondition> cond);
};
class OrConditionalNode : public TileCondition, public ConditionalNode
{
public:
OrConditionalNode() = default;
~OrConditionalNode() = default;
std::vector<std::unique_ptr<TileCondition>> children;
bool Matches(Tile* b);
bool addCondition(std::unique_ptr<TileCondition> cond);
};
class AlwaysCondition : public TileCondition
{
public:
AlwaysCondition() = default;
~AlwaysCondition() = default;
bool Matches(Tile* b);
};
class NeverCondition : public TileCondition
{
public:
NeverCondition() = default;
~NeverCondition(void) = default;
bool Matches(Tile* b);
};
class NotConditionalNode : public TileCondition, public ConditionalNode
{
public:
NotConditionalNode() = default;
~NotConditionalNode() = default;
std::unique_ptr<TileCondition> childcond;
bool Matches(Tile* b);
bool addCondition(std::unique_ptr<TileCondition> cond);
};
class HaveFloorCondition : public TileCondition
{
public:
HaveFloorCondition() = default;
~HaveFloorCondition() = default;
bool Matches(Tile* b);
};
class FluidBelowCondition : public TileCondition
{
public:
FluidBelowCondition(const char* strValue);
~FluidBelowCondition() = default;
int value;
bool Matches(Tile* b);
};