- For GuiLite user: You could copy GuiLite.h in your application
- For GuiLite developer: You could get well-organized source code, and develop it on any platform(Windows/Linux/Apple)
GuiLite is a header-only library, so it should be straightforward to integrate into your application.
UIcode.cpp:
#define GUILITE_ON // Do not define this macro upon GuiLite.h once more
#include "GuiLite.h"
// your code here:
Prerequisite: Windows & Visul Studio 2013/2015/2017/2019
- Open "GuiLite.sln" by Visual Studio
- Click
Build Solution
- Output here: GuiLite\workspace\Debug(Release)\GuiLite.lib
FAQ: Error when open GuiLite project with Visual Studio, reconfigure the project to match your computer like this:
cd GuiLite/workspace
cmake .
make
# Output here: GuiLite/workspace/libGuiLite.a
# For ARM32:
sudo apt-get install g++-arm-linux-gnueabi gcc-arm-linux-gnueabi
# For ARM64:
sudo apt-get install g++-aarch64-linux-gnu gcc-aarch64-linux-gnu
cd GuiLite/workspace
# For ARM32:
cmake -D CMAKE_C_COMPILER="/usr/bin/arm-linux-gnueabi-gcc" -D CMAKE_CXX_COMPILER="/usr/bin/arm-linux-gnueabi-g++" .
# For ARM64:
cmake -D CMAKE_C_COMPILER="/usr/bin/aarch64-linux-gnu-gcc" -D CMAKE_CXX_COMPILER="/usr/bin/aarch64-linux-gnu-g++" .
make
Output here: GuiLite/workspace/libGuiLite.a
- Open
GuiLite/workspace/GuiLite.uvprojx
with Keil uvsion. - Implement function(e.g, thread_sleep) in
core\src\adapter\api_unknow.cpp
to meet your need. - Choose your Device type(Default: STM32F103ZE) from option for target.
- Build GuiLite.
- Output here: GuiLite/workspace/Objects/GuiLite.lib
cd GuiLite/workspace
./header-only.sh