Update dependency FlashCap to 1.10.0 #305
Workflow file for this run
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name: Godot Build | |
on: | |
push: | |
branches: ["main"] | |
pull_request: | |
branches: ["main"] | |
jobs: | |
build: | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
godot-version: [4.2.0, 4.2.1, 4.3.0] | |
runs-on: ${{ matrix.os }} | |
defaults: | |
run: | |
# Use bash shells on all platforms. | |
shell: bash | |
steps: | |
- uses: actions/checkout@v4 | |
name: Checkout | |
- uses: actions/setup-dotnet@v4 | |
name: Setup .NET SDK | |
with: | |
dotnet-version: 9.0.x | |
- name: .NET Version | |
run: dotnet --version | |
- uses: chickensoft-games/setup-godot@v2 | |
name: Setup Godot | |
with: | |
# Version must include major, minor, and patch, and be >= 4.0.0 | |
version: ${{ matrix.godot-version }} | |
# Use .NET-enabled version of Godot (the default is also true). | |
use-dotnet: true | |
- name: Godot Version | |
run: godot --version | |
- name: Restore Dependencies | |
run: dotnet restore | |
working-directory: Godot Project/ | |
- name: Generate .NET Bindings | |
run: godot --headless --build-solutions --quit || exit 0 | |
working-directory: Godot Project/ | |
- name: Build Projects | |
run: dotnet build | |
working-directory: Godot Project/ |