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Lighting implementation for harmony with PBR Material. #52
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Santarh
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May 17, 2019
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- Replace shadow map's macro with Unity 5.6+'s.
- Fix refered texture channel. _ReceiveShadowTexture の参照チャンネルを変更 #49
- Fix toony term. Half Lambertを表現可能にする #51
- Complete implementation of additional light behaviours. ポイントライトの Cookie が反映されていない #41
…eLightingFunction
if fwdbase, contribute to lit & shade rate. if fwdadd, contribute to entire multiply.
fixed #49 |
fixed #41 |
…eLightingFunction
fixed #51 |
Santarh
changed the title
[WIP] PBR Material との調和のためのライティング実装変更
Lighting implementation for harmony with PBR Material.
May 27, 2019
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