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Lighting implementation for harmony with PBR Material. #52

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merged 17 commits into from
May 27, 2019

Commits on May 17, 2019

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  3. Refactoring.

    Santarh committed May 17, 2019
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  4. Change toonize formula.

    Santarh committed May 17, 2019
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  5. Change gi estimation method.

    Santarh committed May 17, 2019
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Commits on May 19, 2019

  1. Receive light's shadow.

    Santarh committed May 19, 2019
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  2. Change tooned gi calculation.

    Santarh committed May 19, 2019
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Commits on May 24, 2019

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  3. Change UnityLightAttenuation contribution.

    if fwdbase, contribute to lit & shade rate.
    if fwdadd, contribute to entire multiply.
    Santarh committed May 24, 2019
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Commits on May 25, 2019

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Commits on May 27, 2019

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  2. Darken if dotNL < 0.

    Santarh committed May 27, 2019
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  4. Fix comment.

    Santarh committed May 27, 2019
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