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After generating the planet, the shader works perfectly fine. But, as soon as you save the scene or press Run, the planet goes back to using what seems to be the default material and becomes all grey?
Im attaching the images that show this:
After clicking Generate Planet:
After clicking Save (or pressing CTRL + S):
Any hints of why this is happening?
The text was updated successfully, but these errors were encountered:
Yes, I had the same problem. What I did was make the generatePlanet() method automatically run on start(). That should prevent you from having to constantly regenerate it.
Hey!
I am getting an issue with Unity 2019.x
After generating the planet, the shader works perfectly fine. But, as soon as you save the scene or press Run, the planet goes back to using what seems to be the default material and becomes all grey?
Im attaching the images that show this:
After clicking Generate Planet:
After clicking Save (or pressing CTRL + S):
Any hints of why this is happening?
The text was updated successfully, but these errors were encountered: