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my "something" value is a check for world threat level. so:
flag to check if threat value given
if given, float containing threat value
WarpWorldType.MISSION_WORLD can go away (no longer used)
WarpTarget needs to be added (based on this convo):
the struct i pasted earlier is the instanceworldid, one of the 3 possible types for the worldid variant
that's contained within a WarpToWorld struct, which has a WorldId and a SpawnTarget
SpawnTarget is another variant type that can be a String unique entity id, Vec2F position, or float x position (for asteroids)
and then the actual WarpAction is yet ANOTHER variant that can be that WarpToWorld, a uuid WarpToPlayer, or an enum WarpAlias
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