diff --git a/code/modules/jobs/job_types/roguetown/adventurer/types/combat/mage.dm b/code/modules/jobs/job_types/roguetown/adventurer/types/combat/mage.dm index a55b442fe4..f89d671331 100644 --- a/code/modules/jobs/job_types/roguetown/adventurer/types/combat/mage.dm +++ b/code/modules/jobs/job_types/roguetown/adventurer/types/combat/mage.dm @@ -97,6 +97,7 @@ H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/invisibility) H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/featherfall) + if("Spellblade") H.set_blindness(0) to_chat(H, span_warning("Unlike most of your kind, you weave the arts of the blade and magick into a dance.")) @@ -149,6 +150,7 @@ pants = /obj/item/clothing/under/roguetown/tights/black shoes = /obj/item/clothing/shoes/roguetown/shalal neck = /obj/item/clothing/neck/roguetown/psicross/eora + ADD_TRAIT(H, TRAIT_ARTIFICER, TRAIT_GENERIC) if(classchoice == "Arcanist") head = /obj/item/clothing/head/roguetown/roguehood/shalal r_hand = /obj/item/scrying diff --git a/code/modules/jobs/job_types/roguetown/church/druid.dm b/code/modules/jobs/job_types/roguetown/church/druid.dm index 1eea6c90d8..c1e42fc94f 100644 --- a/code/modules/jobs/job_types/roguetown/church/druid.dm +++ b/code/modules/jobs/job_types/roguetown/church/druid.dm @@ -27,8 +27,9 @@ /datum/outfit/job/roguetown/druid/pre_equip(mob/living/carbon/human/H) ..() shoes = /obj/item/clothing/shoes/roguetown/boots/forestershoes + shirt = /obj/item/clothing/suit/roguetown/armor/gambeson pants = /obj/item/clothing/under/roguetown/loincloth/brown - belt = /obj/item/storage/belt/rogue/leather/rope + belt = /obj/item/storage/belt/rogue/leather beltl = /obj/item/rogueweapon/sickle beltr = /obj/item/flashlight/flare/torch/lantern backl = /obj/item/storage/backpack/rogue/satchel @@ -36,18 +37,17 @@ head = /obj/item/clothing/head/roguetown/helmet/foresterhelmet neck = /obj/item/clothing/neck/roguetown/psicross/dendor gloves = /obj/item/clothing/gloves/roguetown/forestergauntlets - cloak = /obj/item/clothing/cloak/raincloak/furcloak/brown - cloak = /obj/item/clothing/cloak/raincloak/green + cloak = /obj/item/clothing/cloak/templar/dendor armor = /obj/item/clothing/suit/roguetown/armor/leather/hide backpack_contents = list( - /obj/item/seeds/wheat = 1, - /obj/item/seeds/apple = 1, - /obj/item/seeds/shroom = 1, - /obj/item/seeds/sweetleaf = 1, + /obj/item/rogueweapon/huntingknife/stoneknife = 1, + /obj/item/rogueweapon/whip = 1, + /obj/item/reagent_containers/glass/bottle/rogue/antipoisonpot = 1, /obj/item/reagent_containers/glass/bottle/rogue/majorhealthpot = 1, ) if(H.mind) H.mind.adjust_skillrank(/datum/skill/misc/sewing, 1, TRUE) + H.mind.adjust_skillrank_up_to(/datum/skill/combat/whipsflails, 2, TRUE) H.mind.adjust_skillrank(/datum/skill/misc/medicine, 2, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 3, TRUE) H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 4, TRUE) diff --git a/code/modules/jobs/job_types/roguetown/garrison/bogguard.dm b/code/modules/jobs/job_types/roguetown/garrison/bogguard.dm index 4d75b9df67..9016b9eed5 100644 --- a/code/modules/jobs/job_types/roguetown/garrison/bogguard.dm +++ b/code/modules/jobs/job_types/roguetown/garrison/bogguard.dm @@ -3,8 +3,8 @@ flag = BOGGUARD department_flag = GARRISON faction = "Station" - total_positions = 6 - spawn_positions = 6 + total_positions = 10 + spawn_positions = 10 selection_color = JCOLOR_SOLDIER allowed_sexes = list(MALE, FEMALE) allowed_races = RACES_ALL_KINDSPLUS diff --git a/code/modules/jobs/job_types/roguetown/nobility/judge.dm b/code/modules/jobs/job_types/roguetown/nobility/judge.dm index fc4476f219..bb5798b230 100644 --- a/code/modules/jobs/job_types/roguetown/nobility/judge.dm +++ b/code/modules/jobs/job_types/roguetown/nobility/judge.dm @@ -14,7 +14,7 @@ outfit = /datum/outfit/job/roguetown/judge give_bank_account = 1500 - min_pq = 15 + min_pq = 50 max_pq = null cmode_music = 'sound/music/combat_judge.ogg' diff --git a/code/modules/jobs/job_types/roguetown/peasants/cook.dm b/code/modules/jobs/job_types/roguetown/peasants/cook.dm index 0ab7146088..5956a8440f 100644 --- a/code/modules/jobs/job_types/roguetown/peasants/cook.dm +++ b/code/modules/jobs/job_types/roguetown/peasants/cook.dm @@ -7,7 +7,7 @@ spawn_positions = 1 allowed_races = RACES_ALL_KINDSPLUS - tutorial = "Working closely with the barkeep who owns Skull Crack Inn, the cook should focus on cooking food for all the hungry mouths of Roguetown." + tutorial = "Working closely with the barkeep who owns Sylver Dragonne Inn, the cook should focus on cooking food for all the hungry mouths of Roguetown." outfit = /datum/outfit/job/roguetown/cook display_order = JDO_COOK diff --git a/code/modules/jobs/job_types/roguetown/viking/highking.dm b/code/modules/jobs/job_types/roguetown/viking/highking.dm index 28ac3bd810..e449d147b0 100644 --- a/code/modules/jobs/job_types/roguetown/viking/highking.dm +++ b/code/modules/jobs/job_types/roguetown/viking/highking.dm @@ -22,18 +22,18 @@ /datum/outfit/job/roguetown/highking/pre_equip(mob/living/carbon/human/H) ..() - head = /obj/item/clothing/head/roguetown/helmet/vikinghelmet + head = /obj/item/clothing/head/roguetown/helmet/heavy/dwarfhelm backr = /obj/item/storage/backpack/rogue/satchel - beltl = /obj/item/rogueweapon/huntingknife/idagger/steel - r_hand = /obj/item/rogueweapon/stoneaxe/battle + beltl = /obj/item/rogueweapon/stoneaxe/battle + r_hand = /obj/item/rogueweapon/pick/steel shirt = /obj/item/clothing/suit/roguetown/armor/chainmail/hauberk pants = /obj/item/clothing/under/roguetown/platelegs - gloves = /obj/item/clothing/gloves/roguetown/plate + gloves = /obj/item/clothing/gloves/roguetown/dwarfgauntlets belt = /obj/item/storage/belt/rogue/leather neck = /obj/item/storage/belt/rogue/pouch/coins/rich - armor = /obj/item/clothing/suit/roguetown/armor/plate - shoes = /obj/item/storage/belt/rogue/leather - cloak = /obj/item/clothing/cloak/raincloak/furcloak + armor = /obj/item/clothing/suit/roguetown/armor/plate/dwarffull + shoes = /obj/item/clothing/shoes/roguetown/boots/dwarfboots + cloak = /obj/item/clothing/cloak/templar/malum ADD_TRAIT(H, TRAIT_MEDIUMARMOR, TRAIT_GENERIC) ADD_TRAIT(H, TRAIT_HEAVYARMOR, TRAIT_GENERIC) ADD_TRAIT(H, TRAIT_ARTIFICER, TRAIT_GENERIC) diff --git a/code/modules/jobs/job_types/roguetown/yeomen/barkeep.dm b/code/modules/jobs/job_types/roguetown/yeomen/barkeep.dm index 4bf99bdd60..04ed3b9ad9 100644 --- a/code/modules/jobs/job_types/roguetown/yeomen/barkeep.dm +++ b/code/modules/jobs/job_types/roguetown/yeomen/barkeep.dm @@ -13,7 +13,7 @@ outfit = /datum/outfit/job/roguetown/barkeep display_order = JDO_BARKEEP give_bank_account = 500 - min_pq = 0 + min_pq = 5 max_pq = null /datum/outfit/job/roguetown/barkeep/pre_equip(mob/living/carbon/human/H) @@ -45,6 +45,7 @@ beltl = /obj/item/storage/belt/rogue/pouch/coins/rich neck = /obj/item/storage/keyring/innkeep cloak = /obj/item/clothing/cloak/apron/waist + id = /obj/item/scomstone H.change_stat("intelligence", 2) H.change_stat("strength", 2) H.change_stat("endurance", 1) @@ -55,6 +56,7 @@ neck = /obj/item/storage/belt/rogue/pouch/coins/rich belt = /obj/item/storage/belt/rogue/leather/rope beltl = /obj/item/storage/keyring/innkeep + id = /obj/item/scomstone H.change_stat("intelligence", 2) H.change_stat("strength", 2) H.change_stat("endurance", 1)