diff --git a/Nautilus/Assets/Gadgets/GadgetExtensions.cs b/Nautilus/Assets/Gadgets/GadgetExtensions.cs
index ed2a696ca..25230270b 100644
--- a/Nautilus/Assets/Gadgets/GadgetExtensions.cs
+++ b/Nautilus/Assets/Gadgets/GadgetExtensions.cs
@@ -155,6 +155,48 @@ public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab custom
return scanningGadget.WithPdaGroupCategoryBefore(group, category, target);
}
+ ///
+ /// Adds this item into a blueprint category to appear in.
+ ///
+ /// The custom prefab to add unlocks to.
+ /// The main group in the PDA blueprints where this item appears.
+ /// The category within the group in the PDA blueprints where this item appears.
+ /// It will be added after this target item or at the end if not found.
+ /// An instance to the created to continue the scanning settings on.
+ /// If the specified is a tech group that is present in the list, this item will automatically
+ /// become buildable. To avoid this, or make this item a buildable manually, use the method.
+ public static ScanningGadget SetPdaGroupCategoryAfter(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target)
+ {
+ if (!customPrefab.TryGetGadget(out ScanningGadget scanningGadget))
+ {
+ scanningGadget = new ScanningGadget(customPrefab, TechType.None);
+ customPrefab.AddGadget(scanningGadget);
+ }
+
+ return scanningGadget.WithPdaGroupCategoryAfter(group, category, target);
+ }
+
+ ///
+ /// Adds this item into a blueprint category to appear in.
+ ///
+ /// The custom prefab to add unlocks to.
+ /// The main group in the PDA blueprints where this item appears.
+ /// The category within the group in the PDA blueprints where this item appears.
+ /// It will be inserted before this target item or at the beginning if not found.
+ /// An instance to the created to continue the scanning settings on.
+ /// If the specified is a tech group that is present in the list, this item will automatically
+ /// become buildable. To avoid this, or make this item a buildable manually, use the method.
+ public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target)
+ {
+ if (!customPrefab.TryGetGadget(out ScanningGadget scanningGadget))
+ {
+ scanningGadget = new ScanningGadget(customPrefab, TechType.None);
+ customPrefab.AddGadget(scanningGadget);
+ }
+
+ return scanningGadget.WithPdaGroupCategoryBefore(group, category, target);
+ }
+
///
/// Sets the type of equipment slot this item can fit into.
///