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The FurnitureSpriteController has some hardcoded behavior related to doors. (Rotation and animation)
In ran into this in #166 when implementing a different door(airlock) and for now I have just made a dirty fix to make it work.
Ideas for how this should be generalised? Or someone who is/will work on it?
The text was updated successfully, but these errors were encountered:
The FurnitureSpriteController has some hardcoded behavior related to doors. (Rotation and animation)
In ran into this in #166 when implementing a different door(airlock) and for now I have just made a dirty fix to make it work.
Ideas for how this should be generalised? Or someone who is/will work on it?
The text was updated successfully, but these errors were encountered: