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Thread-local storage is not supported for the current target + AsyncDisplayKit Framework name #969
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I'm getting issue 2 |
Adding |
Any update about the issue ? Dox-mark's solution doesn't work for me. |
Dox-mark's solution works for me~ |
Any update? |
cc @Adlai-Holler - Any idea how we could resolve this from the framework side? |
@Adlai-Holler Thanks for taking care of th32-bit simulator issue! |
@Kaspik You mind filing a new issue for that. This would have some wider consequences like every code need to change due to that and therefore I think needs some more discussion. I will close this issue for now as it was mainly related to the thread local issue. |
Hey guys, any updates on this? Every time I run |
@irodrigo17 it's fixed in #1025 not #1045. There's just no release yet. Point your pod installation to |
Oh, cool! I missed the other PR, thanks @mjjimenez! 👍 |
Any update on this? When will #1025 be included in a release? |
I correct this issue by the following steps: Remove all pod related files except podfile, then restart 'pod install' , and run again. |
Fix released in 2.8 |
Hey Texture team! I haven't found any issue here (except #873).
I have problem with tests target. My main target runs okay on both XCode 9.4 and XCode 10.
But tests target on main target is not running because of:
Mainly issue -
ld: framework not found AsyncDisplayKit
. I'm not sure what's wrong / what's happening here as my Podfile setup looks okay and works last years without any change (Podfile included below).Thread-local storage is not supported for the current target
- for example onASLayoutElement.mm
-static _Thread_local __unsafe_unretained ASLayoutElementContext *tls_context;
Is this because of iOS 9 support? I get it that it's probably related to 32bit simulators, but is it somehow possible to disable them? (only active arch is set to true - more info below). I get this error even when building tests for iPhone X.
Simplified podfile:
Actually the trick with
ONLY_ACTIVE_ARCH
if from #873 but still it didn't help.I'm aware that XCode 10 is early beta but still I wanted to submit this so you all are aware of that if it's an issue.
Thank you for all your help if you have any ideas! :)
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