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Failing that, the ping-gems fix should be ping dependent - it should be much less if the two players both have low ping, and especially the host should not be able to pingsteal
The text was updated successfully, but these errors were encountered:
Failing that, the ping-gems fix should be ping dependent - it should be much less if the two players both have low ping, and especially the host should not be able to pingsteal
The text was updated successfully, but these errors were encountered: