diff --git a/.github/workflows/release.yaml b/.github/workflows/release.yaml index 4ca27b09..be10d435 100644 --- a/.github/workflows/release.yaml +++ b/.github/workflows/release.yaml @@ -23,6 +23,8 @@ env: # The itch.io page to upload to, in the format: `user-name/project-name`. # Comment this out to disable. ITCH_TARGET: the-bevy-flock/bevy-template + # The organization or author that owns the rights to the game. + OWNER: the-bevy-flock # Whether packages produced by this workflow should be uploaded to the Github release. UPLOAD_PACKAGES_TO_GITHUB_RELEASE: true # Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits: @@ -102,7 +104,7 @@ jobs: file: build/${{ env.PACKAGE }}.zip asset_name: ${{ env.PACKAGE }}.zip release_name: ${{ env.VERSION }} - tag: ${{ github.ref }} + tag: ${{ env.VERSION }} overwrite: true # Build for Linux. @@ -168,7 +170,7 @@ jobs: file: build/${{ env.PACKAGE }}.zip asset_name: ${{ env.PACKAGE }}.zip release_name: ${{ env.VERSION }} - tag: ${{ github.ref }} + tag: ${{ env.VERSION }} overwrite: true # Build for Windows. @@ -230,30 +232,23 @@ jobs: file: build/${{ env.PACKAGE }}.zip asset_name: ${{ env.PACKAGE }}.zip release_name: ${{ env.VERSION }} - tag: ${{ github.ref }} + tag: ${{ env.VERSION }} overwrite: true - # Build for MacOS x86_64. - build-for-macOS-intel: - runs-on: macOS-latest + # Build for MacOS x86_64 and Apple Silicon. + build-for-macos: + runs-on: macos-latest needs: get-version env: - TARGET: x86_64-apple-darwin - PROFILE: release-native - PLATFORM: macOS-intel - VERSION: ${{ needs.get-version.outputs.version }} - CFLAGS: -fno-stack-check - MACOSX_DEPLOYMENT_TARGET: 10.9 - + # macOS 11.0 Big Sur is the first version to support universal binaries + MACOSX_DEPLOYMENT_TARGET: 11.0 + PROFILE: release-native + VERSION: ${{ needs.get-version.outputs.version }} steps: - name: Set PACKAGE environment variable run: | echo "PACKAGE=${{ env.PACKAGE_NAME }}-${{ env.VERSION }}-${{ env.PLATFORM }}" >> "${GITHUB_ENV}" - - name: Set OUT_DIR environment variable - run: | - echo "OUT_DIR=build/${{ env.PACKAGE }}/${{ env.PACKAGE_NAME }}.app/Contents/MacOS" >> "${GITHUB_ENV}" - - name: Checkout repository uses: actions/checkout@v4 with: @@ -262,86 +257,64 @@ jobs: - name: Install Rust toolchain uses: dtolnay/rust-toolchain@stable with: - targets: ${{ env.TARGET }} - - - name: Build binary - run: | - cargo build --profile="${{ env.PROFILE }}" --target="${{ env.TARGET }}" --no-default-features - - - name: Prepare package - run: | - mkdir -p "${{ env.OUT_DIR }}" - cp "target/${{ env.TARGET }}/${{ env.PROFILE }}/${{ env.BINARY }}" "${{ env.OUT_DIR }}" - cp -r assets "${{ env.OUT_DIR }}" || true # Ignore error if `assets` folder does not exist + targets: aarch64-apple-darwin - - name: Compress package - working-directory: ./build/${{ env.PACKAGE }} + - name: Build binary for Apple Silicon run: | - hdiutil create -fs HFS+ -volname "${{ env.PACKAGE_NAME }}" -srcfolder "${{ env.PACKAGE_NAME }}.app" "../${{ env.PACKAGE }}.dmg" - - - name: Upload package to artifacts - uses: actions/upload-artifact@v4 - with: - path: build/${{ env.PACKAGE }}.dmg - name: ${{ env.PLATFORM }} - retention-days: 1 + SDKROOT="$(xcrun -sdk macosx --show-sdk-path)" cargo build --profile="${{ env.PROFILE }}" --no-default-features --target=aarch64-apple-darwin - - name: Upload package to Github release - if: ${{ env.UPLOAD_PACKAGES_TO_GITHUB_RELEASE == 'true' }} - uses: svenstaro/upload-release-action@v2 + - name: Install rust toolchain for Apple x86_64 + uses: dtolnay/rust-toolchain@stable with: - repo_token: ${{ secrets.GITHUB_TOKEN }} - file: build/${{ env.PACKAGE }}.dmg - asset_name: ${{ env.PACKAGE }}.dmg - release_name: ${{ env.VERSION }} - tag: ${{ github.ref }} - overwrite: true - - # Build for MacOS Apple Silicon. - build-for-macOS-apple-silicon: - runs-on: macOS-latest - needs: get-version - env: - TARGET: aarch64-apple-darwin - PROFILE: release-native - PLATFORM: macOS-apple-silicon - VERSION: ${{ needs.get-version.outputs.version }} - # MacOS 11.0 Big Sur is the first version to support universal binaries. - MACOSX_DEPLOYMENT_TARGET: 11.0 + toolchain: stable + targets: x86_64-apple-darwin - steps: - - name: Set PACKAGE environment variable - run: | - echo "PACKAGE=${{ env.PACKAGE_NAME }}-${{ env.VERSION }}-${{ env.PLATFORM }}" >> "${GITHUB_ENV}" - - - name: Set OUT_DIR environment variable + - name: Build binary for Apple x86_64 run: | - echo "OUT_DIR=build/${{ env.PACKAGE }}/${{ env.PACKAGE_NAME }}.app/Contents/MacOS" >> "${GITHUB_ENV}" - - - name: Checkout repository - uses: actions/checkout@v4 - with: - lfs: ${{ env.USE_GIT_LFS }} - - - name: Install Rust toolchain - uses: dtolnay/rust-toolchain@stable - with: - targets: ${{ env.TARGET }} + SDKROOT="$(xcrun -sdk macosx --show-sdk-path)" cargo build --profile="${{ env.PROFILE }}" --no-default-features --target=x86_64-apple-darwin - - name: Build binary + - name: Create Universal Binary run: | - cargo build --profile="${{ env.PROFILE }}" --target="${{ env.TARGET }}" --no-default-features + lipo -create -output "target/${{ env.PROFILE }}/${{ env.BINARY }}" "target/aarch64-apple-darwin/${{ env.PROFILE }}/${{ env.BINARY }}" "target/x86_64-apple-darwin/${{ env.PROFILE }}/${{ env.BINARY }}" - name: Prepare package run: | - mkdir -p "${{ env.OUT_DIR }}" - cp "target/${{ env.TARGET }}/${{ env.PROFILE }}/${{ env.BINARY }}" "${{ env.OUT_DIR }}" - cp -r assets "${{ env.OUT_DIR }}" || true # Ignore error if `assets` folder does not exist + mkdir -p "build/${{ env.PACKAGE_NAME }}.app/Contents/MacOS/assets" + cat > "build/${{ env.PACKAGE_NAME }}.app/Contents/Info.plist" << EOF + + + + + CFBundleDevelopmentRegion + en + CFBundleDisplayName + ${{ env.PACKAGE_NAME }} + CFBundleExecutable + ${{ env.BINARY }} + CFBundleIdentifier + ${{ env.OWNER }}.${{ env.PACKAGE_NAME}} + CFBundleName + ${{ env.PACKAGE_NAME }} + CFBundleShortVersionString + ${{ env.VERSION }} + CFBundleVersion + ${{ env.VERSION }} + CFBundleInfoDictionaryVersion + 6.0 + CFBundlePackageType + APPL + CFBundleSupportedPlatforms + + MacOSX + + + + EOF + cp -r assets/ "build/${{ env.PACKAGE_NAME }}.app/Contents/MacOS/assets"|| true # Ignore error if `assets` folder does not exist + cp "target/${{ env.PROFILE }}/${{ env.BINARY }}" "build/${{ env.PACKAGE_NAME }}.app/Contents/MacOS/" + ln -s /Applications build/ + hdiutil create -fs HFS+ -volname "${{ env.PACKAGE_NAME }}" -srcfolder build "build/${{ env.PACKAGE }}.dmg" - - name: Compress package - working-directory: ./build/${{ env.PACKAGE }} - run: | - hdiutil create -fs HFS+ -volname "${{ env.PACKAGE_NAME }}" -srcfolder "${{ env.PACKAGE_NAME }}.app" "../${{ env.PACKAGE }}.dmg" - name: Upload package to artifacts uses: actions/upload-artifact@v4 @@ -358,7 +331,7 @@ jobs: file: build/${{ env.PACKAGE }}.dmg asset_name: ${{ env.PACKAGE }}.dmg release_name: ${{ env.VERSION }} - tag: ${{ github.ref }} + tag: ${{ env.VERSION }} overwrite: true # Check if upload to itch.io is configured. @@ -385,8 +358,7 @@ jobs: - build-for-web - build-for-linux - build-for-windows - - build-for-macOS-intel - - build-for-macOS-apple-silicon + - build-for-macos env: VERSION: ${{ needs.get-version.outputs.version }} if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}