diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index 5c5992376..b807e877d 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -104,7 +104,7 @@ https://github.com/commy2/zerohour/issues/115 [IMPROVEMENT] Early And https://github.com/commy2/zerohour/issues/114 [IMPROVEMENT] Hitting Battle Bus In Hull Mode Causes Screen Shake https://github.com/commy2/zerohour/issues/113 [MAYBE][NPROJECT] Flashbangs Cannot Target Stinger Sites https://github.com/commy2/zerohour/issues/112 [IMPROVEMENT] Stealth Fake Arms Dealer Missing Camo Netting Upgrade Icon -https://github.com/commy2/zerohour/issues/111 [IMPROVEMENT][NPROJECT] Stealth General Saboteur Uses Rebel Death Scream +https://github.com/commy2/zerohour/issues/111 [DONE] Stealth General Saboteur Uses Rebel Death Scream https://github.com/commy2/zerohour/issues/110 [IMPROVEMENT] Anthrax Beta And Gamma Upgrade Icons Missing From Many Objects https://github.com/commy2/zerohour/issues/109 [IMPROVEMENT] Some Helixes Missing Napalm Bomb Upgrade Icon https://github.com/commy2/zerohour/issues/108 [IMPROVEMENT] Chinook and Supply Center Upgrade Icons diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index c9a38dd9a..9e38dadb1 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -16619,13 +16619,15 @@ Object Slth_GLAInfantrySaboteur SabotageDuration = 30000 End + ; Patch104p @bugfix hanfield 28/08/2021 Replaced FX_RebelDie with FX_SaboteurDie. + ; --- begin Death modules --- Behavior = SlowDeathBehavior ModuleTag_Death01 DeathTypes = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA -POISONED_GAMMA SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 - FX = INITIAL FX_RebelDie + FX = INITIAL FX_SaboteurDie End Behavior = SlowDeathBehavior ModuleTag_Death02 DeathTypes = NONE +CRUSHED +SPLATTED @@ -16634,12 +16636,15 @@ Object Slth_GLAInfantrySaboteur DestructionDelay = 8000 FX = INITIAL FX_GIDieCrushed End + + ; Patch104p @bugfix hanfield 28/08/2021 Replaced FX_RebelDie with FX_SaboteurDie. + Behavior = SlowDeathBehavior ModuleTag_Death03 DeathTypes = NONE +EXPLODED SinkDelay = 3000 SinkRate = 0.5 ; in Dist/Sec DestructionDelay = 8000 - FX = INITIAL FX_RebelDie + FX = INITIAL FX_SaboteurDie FlingForce = 8 FlingForceVariance = 3 FlingPitch = 60