From 98d1009d7af266beeaea87b9215151b88e8546bd Mon Sep 17 00:00:00 2001 From: Stubbjax Date: Wed, 30 Nov 2022 22:13:28 +1100 Subject: [PATCH] Added a dedicated and improved death weapon to the Nuclear Missile Silo. --- .../Data/INI/Object/NukeGeneral.ini | 2 +- .../GameFilesEdited/Data/INI/Weapon.ini | 19 +++++++++++++++++++ 2 files changed, 20 insertions(+), 1 deletion(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini index 4c65d061e..ad2d3146a 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini @@ -8653,7 +8653,7 @@ Object Nuke_ChinaNuclearMissileLauncher End Behavior = FireWeaponWhenDeadBehavior ModuleTag_12 - DeathWeapon = ChinaPowerPlantDeathWeapon + DeathWeapon = ChinaNuclearMissileLauncherDeathWeapon ; @tweak Stubbjax 30/11/2022 Added dedicated + improved death weapon. StartsActive = Yes End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 899bf8bb4..55511920e 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -2913,6 +2913,25 @@ Weapon ChinaPowerPlantDeathWeapon AutoReloadsClip = No End +;------------------------------------------------------------------------------ +Weapon ChinaNuclearMissileLauncherDeathWeapon + PrimaryDamage = 600.0 + PrimaryDamageRadius = 75.0 + SecondaryDamage = 150.0 + SecondaryDamageRadius = 125.0 + AttackRange = 100.0 + DamageType = EXPLOSION + DeathType = EXPLODED + WeaponSpeed = 99999.0 + FireFX = FX_ChinaPowerPlantDeath + FireOCL = OCL_RadiationFieldMedium + RadiusDamageAffects = ALLIES ENEMIES NEUTRALS + DelayBetweenShots = 0 + ClipSize = 1 + ClipReloadTime = 0 + AutoReloadsClip = No +End + ;------------------------------------------------------------------------------ Weapon TomahawkMissileWeapon PrimaryDamage = 150.0