From fa197507c3b7f8c71a5668dd4ea3f8a152b9772f Mon Sep 17 00:00:00 2001 From: commy2 Date: Thu, 16 Sep 2021 20:51:40 +0200 Subject: [PATCH] Fix: Units Sometimes Waste Shots On Overlord Debris (#257) --- Patch104pZH/Design/Tasks/commy2_tasks.txt | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index 43d43d2cb..a6ad4e8d3 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -9,7 +9,7 @@ https://github.com/commy2/zerohour/issues/225 [DONE][NPROJECT] Spectre Lo https://github.com/commy2/zerohour/issues/224 [DONE][NPROJECT] Mixing Battle Masters From Different Sub-Factions Does Not Grant Horde Bonus https://github.com/commy2/zerohour/issues/223 [DONE][NPROJECT] Sentry Drone Lacks Voice Line When Leaving Factory https://github.com/commy2/zerohour/issues/222 [MAYBE] Poison Fields Can Clear Poison Fields -https://github.com/commy2/zerohour/issues/221 [IMPROVEMENT][NPROJECT] Units Sometimes Waste Shots On Overlord Debris +https://github.com/commy2/zerohour/issues/221 [DONE][NPROJECT] Units Sometimes Waste Shots On Overlord Debris https://github.com/commy2/zerohour/issues/220 [DONE][NPROJECT] Units Sometimes Waste Shots On Poisoned Or Burned Infantry https://github.com/commy2/zerohour/issues/219 [MAYBE][NPROJECT] Stinger Site Does Not Benefit From AP Rockets When Engaging Airborne Targets https://github.com/commy2/zerohour/issues/218 [NOTRELEVANT] Hackers Are Bad Late Game Eco diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini index c7131fe38..75b85918e 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaMiscUnit.ini @@ -128,6 +128,10 @@ Object ChinaTankOverlordBarrelDebris ; RadarPriority = UNIT ; KindOf = PRELOAD CAN_CAST_REFLECTIONS + ; Patch104p @bugfix commy2 09/09/2021 Add UNATTACKABLE to fix units attacking Overworld wreck. + + KindOf = UNATTACKABLE + Body = ActiveBody ModuleTag_02 MaxHealth = 1.0 InitialHealth = 1.0