diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini index fb0e8b73d..c73644eb8 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AirforceGeneral.ini @@ -6819,8 +6819,8 @@ Object AirF_AmericaVehicleSentryDrone Armor = SentryDroneArmor DamageFX = TruckDamageFX End - BuildCost = 850 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 350 Prerequisites @@ -6836,6 +6836,7 @@ Object AirF_AmericaVehicleSentryDrone ; Patch104p @bugfix commy2 04/09/2021 Added missing move start sound effects from vanilla USA Sentry Drone. ; Patch104p @bugfix commy2 09/09/2021 Added missing sound when unit leaves factory. + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect @@ -6844,6 +6845,8 @@ Object AirF_AmericaVehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = SentryDroneMoveStart SoundMoveStartDamaged = SentryDroneMoveStart + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = SentryDroneVoiceCreate @@ -6895,10 +6898,10 @@ Object AirF_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -6953,11 +6956,12 @@ Object AirF_AmericaVehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 225 ;Dustin, enable this for independant balancing! End - -; Behavior = GrantUpgradeCreate ModuleTag_13 -; UpgradeToGrant = Upgrade_AmericaSentryDroneGun -; ExemptStatus = UNDER_CONSTRUCTION -; End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End Geometry = BOX GeometryMajorRadius = 9.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini index 594edd380..bc1c3a95b 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaMiscUnit.ini @@ -1674,8 +1674,8 @@ Object MISSION_AmericaVehicleSentryDrone Armor = HumveeArmor DamageFX = TruckDamageFX End - BuildCost = 800 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 180 ShroudClearingRange = 350 Prerequisites @@ -1689,6 +1689,8 @@ Object MISSION_AmericaVehicleSentryDrone CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = AmericaVehicleSentryDroneCommandSet + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. + ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect VoiceMove = SentryDroneVoiceMove @@ -1696,6 +1698,8 @@ Object MISSION_AmericaVehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = NoSound SoundMoveStartDamaged = NoSound + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = NoSound @@ -1729,10 +1733,10 @@ Object MISSION_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -1787,6 +1791,13 @@ Object MISSION_AmericaVehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) ;DetectionRange = ??? ;Dustin, enable this for independant balancing! End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End + Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 7.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini index 639a00418..1435fca6a 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaVehicle.ini @@ -2161,8 +2161,8 @@ Object AmericaVehicleSentryDrone Armor = SentryDroneArmor DamageFX = TruckDamageFX End - BuildCost = 800 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 350 Prerequisites @@ -2178,6 +2178,7 @@ Object AmericaVehicleSentryDrone ; Patch104p @bugfix commy2 04/09/2021 Added missing move start sound effects when damaged. ; Patch104p @bugfix commy2 09/09/2021 Added missing sound when unit leaves factory. + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect @@ -2186,6 +2187,8 @@ Object AmericaVehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = SentryDroneMoveStart SoundMoveStartDamaged = SentryDroneMoveStart + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = SentryDroneVoiceCreate @@ -2237,10 +2240,10 @@ Object AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -2295,6 +2298,13 @@ Object AmericaVehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 225 ;Dustin, enable this for independant balancing! End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End + Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 7.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index f8a04e17b..3879a27a9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -19901,8 +19901,8 @@ Object Boss_VehicleSentryDrone Armor = SentryDroneArmor DamageFX = TruckDamageFX End - BuildCost = 800 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 350 Prerequisites @@ -19918,6 +19918,7 @@ Object Boss_VehicleSentryDrone ; Patch104p @bugfix commy2 04/09/2021 Added missing move start sound effects from vanilla USA Sentry Drone. ; Patch104p @bugfix commy2 09/09/2021 Added missing sound when unit leaves factory. + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect @@ -19926,6 +19927,8 @@ Object Boss_VehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = SentryDroneMoveStart SoundMoveStartDamaged = SentryDroneMoveStart + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = SentryDroneVoiceCreate @@ -19976,10 +19979,10 @@ Object Boss_VehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -20034,6 +20037,13 @@ Object Boss_VehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 225 ;Dustin, enable this for independant balancing! End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End + Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 7.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini index 9d53d6fcc..cc3f3e470 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/LaserGeneral.ini @@ -6530,8 +6530,8 @@ Object Lazr_AmericaVehicleSentryDrone Armor = SentryDroneArmor DamageFX = TruckDamageFX End - BuildCost = 800 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 350 Prerequisites @@ -6547,6 +6547,7 @@ Object Lazr_AmericaVehicleSentryDrone ; Patch104p @bugfix commy2 04/09/2021 Added missing move start sound effects from vanilla USA Sentry Drone. ; Patch104p @bugfix commy2 09/09/2021 Added missing sound when unit leaves factory. + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect @@ -6555,6 +6556,8 @@ Object Lazr_AmericaVehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = SentryDroneMoveStart SoundMoveStartDamaged = SentryDroneMoveStart + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = SentryDroneVoiceCreate @@ -6606,10 +6609,10 @@ Object Lazr_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -6664,6 +6667,13 @@ Object Lazr_AmericaVehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 225 ;Dustin, enable this for independant balancing! End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End + Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 7.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini index 8cefc44cf..659159787 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/SuperWeaponGeneral.ini @@ -7000,8 +7000,8 @@ Object SupW_AmericaVehicleSentryDrone Armor = SentryDroneArmor DamageFX = TruckDamageFX End - BuildCost = 1000 - BuildTime = 10.0 ;in seconds + BuildCost = 600 + BuildTime = 8.0 ;in seconds VisionRange = 200 ShroudClearingRange = 350 Prerequisites @@ -7017,6 +7017,7 @@ Object SupW_AmericaVehicleSentryDrone ; Patch104p @bugfix commy2 04/09/2021 Added missing move start sound effects from vanilla USA Sentry Drone. ; Patch104p @bugfix commy2 09/09/2021 Added missing sound when unit leaves factory. + ; Patch104p @balance Stubbjax 25/08/2022 Removed deployment times, reduced price, reduced build time, fixed stealth sounds, added auto-healing ability. ; *** AUDIO Parameters *** VoiceSelect = SentryDroneVoiceSelect @@ -7025,6 +7026,8 @@ Object SupW_AmericaVehicleSentryDrone VoiceAttack = SentryDroneVoiceMove SoundMoveStart = SentryDroneMoveStart SoundMoveStartDamaged = SentryDroneMoveStart + SoundStealthOn = StealthOn + SoundStealthOff = StealthOff UnitSpecificSounds ; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs VoiceCreate = SentryDroneVoiceCreate @@ -7076,10 +7079,10 @@ Object SupW_AmericaVehicleSentryDrone MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" - PackTime = 1000 - UnpackTime = 1000 + PackTime = 0 + UnpackTime = 0 TurretsFunctionOnlyWhenDeployed = Yes - TurretsMustCenterBeforePacking = Yes + TurretsMustCenterBeforePacking = No End Locomotor = SET_NORMAL SentryLocomotor @@ -7134,6 +7137,13 @@ Object SupW_AmericaVehicleSentryDrone DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 225 ;Dustin, enable this for independant balancing! End + Behavior = AutoHealBehavior ModuleTag_13 + StartsActive = Yes + HealingAmount = 2 + HealingDelay = 1000 + StartHealingDelay = 3000 + End + Geometry = BOX GeometryMajorRadius = 9.0 GeometryMinorRadius = 7.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Upgrade.ini b/Patch104pZH/GameFilesEdited/Data/INI/Upgrade.ini index 20e5ffb98..e80b3b1b2 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Upgrade.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Upgrade.ini @@ -183,10 +183,11 @@ Upgrade Upgrade_AmericaChemicalSuits ResearchSound = RangerVoiceUpgradeChemSuits End +; Patch104p @balance Stubbjax 08/09/2022 Reduced cost and research time by 50%. Upgrade Upgrade_AmericaSentryDroneGun DisplayName = UPGRADE:AmericaSentryDroneGun - BuildTime = 30.0 - BuildCost = 1000 + BuildTime = 15.0 + BuildCost = 500 ButtonImage = SASentryUpgr End