diff --git a/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml b/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml new file mode 100644 index 000000000..4470b033e --- /dev/null +++ b/Patch104pZH/Design/Changes/v1.0/2067_laser_weapons_infantry_burn.yaml @@ -0,0 +1,21 @@ +--- +date: 2023-07-08 + +title: Enables Laser weapons to burn killed infantry units + +changes: + - tweak: The USA Laser Turret now burns infantry on kill. It does not change gameplay. + - tweak: The USA Laser Crusader now burns infantry on kill. The burned death now triggers the suicide explosion of the GLA Terrorist. + +labels: + - controversial + - design + - minor + - usa + - v1.0 + +links: + - https://github.com/TheSuperHackers/GeneralsGamePatch/pull/2067 + +authors: + - xezon diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 1e2abb2f2..ecc7937ff 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -6745,6 +6745,7 @@ Weapon GC_Slth_QuadCannonSnipeGun End ;------------------------------------------------------------------------------ +; Patch104p @tweak xezon 08/07/2023 Changes DeathType from NORMAL to burn infantry on kill. (#2067) Weapon Lazr_CrusaderTankGun PrimaryDamage = 80.0 PrimaryDamageRadius = 5.0 @@ -6753,7 +6754,7 @@ Weapon Lazr_CrusaderTankGun MinTargetPitch = -15 ; we may not target anything outside of this pitch range MaxTargetPitch = 15 ; ditto DamageType = ARMOR_PIERCING - DeathType = NORMAL + DeathType = BURNED WeaponSpeed = 99999 ; dist/sec WeaponRecoil = 5 ; angle to deflect the model when firing LaserName = Lazr_CrusaderLaserBeam @@ -6790,6 +6791,7 @@ Weapon Lazr_PaladinTankGun End ; Patch104p @tweak commy2 10/09/2022 Auto reload missile battery when idle. +; Patch104p @tweak xezon 08/07/2023 Changes DeathType from EXPLODED to burn infantry on kill. (#2067) ;------------------------------------------------------------------------------ Weapon Lazr_PatriotMissileWeapon PrimaryDamage = 40.0 @@ -6797,7 +6799,7 @@ Weapon Lazr_PatriotMissileWeapon ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 225.0 DamageType = EXPLOSION - DeathType = EXPLODED + DeathType = BURNED WeaponSpeed = 999999.0 LaserName = Lazr_PatriotLaserBeam LaserBoneName = WEAPONA01 @@ -6819,13 +6821,14 @@ End ; Patch104p @bugfix commy2 13/09/2021 Fix sound and effect used against airborne targets and when assisting to match normal anti ground weapon. ; Patch104p @bugfix commy2 13/09/2021 Reduce ammo against air and when assisting to match normal anti ground weapon. +; Patch104p @tweak xezon 08/07/2023 Changes DeathType from EXPLODED. (#2067) ;------------------------------------------------------------------------------ Weapon Lazr_PatriotMissileWeaponAir PrimaryDamage = 40.0 PrimaryDamageRadius = 3.0 AttackRange = 350.0 DamageType = EXPLOSION - DeathType = EXPLODED + DeathType = BURNED WeaponSpeed = 999999.0 LaserName = Lazr_PatriotLaserBeam LaserBoneName = WEAPONA01 @@ -6849,13 +6852,14 @@ End ; For use with the Assisted Targeting Update. No Assist Listing and longer range ; Patch104p @fix xezon 21/01/2023 Enables automatic reload when idle. ; Patch104p @fix xezon 21/01/2023 Changes clip reload time from 1000 to match non-assist Patriot weapons. +; Patch104p @tweak xezon 08/07/2023 Changes DeathType from EXPLODED to burn infantry on kill. (#2067) Weapon Lazr_PatriotMissileAssistWeapon PrimaryDamage = 40.0 PrimaryDamageRadius = 3.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 450.0 ; at least Regular's range + regular's request assist range DamageType = EXPLOSION ; ignored for projectile weapons - DeathType = EXPLODED + DeathType = BURNED WeaponSpeed = 999999.0 ; ignored for projectile weapons LaserName = Lazr_PatriotLaserBeam LaserBoneName = WEAPONA01