From df99f94c8a892b694411eab12b072a4543f710ef Mon Sep 17 00:00:00 2001 From: commy2 Date: Sat, 18 Sep 2021 08:50:55 +0200 Subject: [PATCH 1/2] Fix: Toxin General RPG-Trooper Shoots Stinger Missiles --- Patch104pZH/Design/Tasks/commy2_tasks.txt | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini | 14 +++++++------- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index c2404f504..40ae3d1e6 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -77,7 +77,7 @@ https://github.com/commy2/zerohour/issues/145 [DONE][NPROJECT] Toxin Gene https://github.com/commy2/zerohour/issues/144 [IMPROVEMENT] Overlord Does Not Fit Into Chinook But Only Takes 3 Slots Inside Helix https://github.com/commy2/zerohour/issues/143 [IMPROVEMENT] GPS Scrambled Rangers And Red Guards Remain Stealthed While Capturing Buildings https://github.com/commy2/zerohour/issues/142 [IMPROVEMENT][NPROJECT] Fire Base Shoots At Awkward Angle -https://github.com/commy2/zerohour/issues/141 [IMPROVEMENT][NPROJECT] Toxin General RPG-Trooper Shoots Stinger Missiles +https://github.com/commy2/zerohour/issues/141 [DONE][NPROJECT] Toxin General RPG-Trooper Shoots Stinger Missiles https://github.com/commy2/zerohour/issues/140 [DONE][NPROJECT] Gattling Helix Sometimes Fires At Airborne Units https://github.com/commy2/zerohour/issues/139 [DONE][NPROJECT] Dummy Weapons Cause Notifications And Hit Effects https://github.com/commy2/zerohour/issues/138 [IMPROVEMENT][NPROJECT] Nuke Battlemaster Uses Normal Battlemaster Button diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 6c098e5ac..33b3a3fb9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -6961,7 +6961,7 @@ Weapon Chem_TunnelDefenderRocketWeaponBeta DamageType = INFANTRY_MISSILE ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons - ProjectileObject = Chem_StingerMissile + ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS @@ -6990,7 +6990,7 @@ Weapon Chem_TunnelDefenderRocketWeaponGamma DamageType = INFANTRY_MISSILE ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons - ProjectileObject = Chem_StingerMissile + ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS @@ -7001,8 +7001,8 @@ Weapon Chem_TunnelDefenderRocketWeaponGamma AutoReloadsClip = Yes FireSound = RPGTrooperWeapon FireFX = None - ProjectileDetonationFX = WeaponFX_StingerMissileDetonation -; ProjectileDetonationOCL = OCL_PoisonFieldGammaSmall + ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation +; ProjectileDetonationOCL = OCL_PoisonFieldUpgradedSmall ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = No AntiAirborneInfantry = No @@ -7019,7 +7019,7 @@ Weapon Chem_TunnelDefenderRocketWeaponBetaAir DamageType = INFANTRY_MISSILE ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons - ProjectileObject = Chem_StingerMissile + ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS @@ -7047,7 +7047,7 @@ Weapon Chem_TunnelDefenderRocketWeaponGammaAir DamageType = INFANTRY_MISSILE ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons - ProjectileObject = Chem_StingerMissile + ProjectileObject = TunnelDefenderMissile ProjectileExhaust = Chem_InfantryStingerMissileExhaustGamma VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS @@ -7058,7 +7058,7 @@ Weapon Chem_TunnelDefenderRocketWeaponGammaAir AutoReloadsClip = Yes FireSound = RPGTrooperWeapon FireFX = None - ProjectileDetonationFX = WeaponFX_StingerMissileDetonation + ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = No From 1df440d56d7ee7593970b547d1837d218aec2e63 Mon Sep 17 00:00:00 2001 From: commy2 Date: Sat, 18 Sep 2021 22:59:36 +0200 Subject: [PATCH 2/2] Replace Tabs With Spaces --- Patch104pZH/Design/Tasks/commy2_tasks.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index 40ae3d1e6..57acbbe74 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -77,7 +77,7 @@ https://github.com/commy2/zerohour/issues/145 [DONE][NPROJECT] Toxin Gene https://github.com/commy2/zerohour/issues/144 [IMPROVEMENT] Overlord Does Not Fit Into Chinook But Only Takes 3 Slots Inside Helix https://github.com/commy2/zerohour/issues/143 [IMPROVEMENT] GPS Scrambled Rangers And Red Guards Remain Stealthed While Capturing Buildings https://github.com/commy2/zerohour/issues/142 [IMPROVEMENT][NPROJECT] Fire Base Shoots At Awkward Angle -https://github.com/commy2/zerohour/issues/141 [DONE][NPROJECT] Toxin General RPG-Trooper Shoots Stinger Missiles +https://github.com/commy2/zerohour/issues/141 [DONE][NPROJECT] Toxin General RPG-Trooper Shoots Stinger Missiles https://github.com/commy2/zerohour/issues/140 [DONE][NPROJECT] Gattling Helix Sometimes Fires At Airborne Units https://github.com/commy2/zerohour/issues/139 [DONE][NPROJECT] Dummy Weapons Cause Notifications And Hit Effects https://github.com/commy2/zerohour/issues/138 [IMPROVEMENT][NPROJECT] Nuke Battlemaster Uses Normal Battlemaster Button @@ -172,7 +172,7 @@ https://github.com/commy2/zerohour/issues/49 [DONE][NPROJECT] Demo Gener https://github.com/commy2/zerohour/issues/48 [MAYBE][NPROJECT] Demo General Scud Launcher With Demolitions Upgrade Deals Full Damage When Destroyed https://github.com/commy2/zerohour/issues/47 [DONE] Demo General Battle Bus Is Deleted Without Dealing Damage When Suicided https://github.com/commy2/zerohour/issues/46 [DONE][NPROJECT] Technical Has To Recenter Turret To Suicide -https://github.com/commy2/zerohour/issues/45 [DONE] Combat Bike Has Disabled Suicide Ability Button +https://github.com/commy2/zerohour/issues/45 [DONE] Combat Bike Has Disabled Suicide Ability Button https://github.com/commy2/zerohour/issues/44 [MAYBE][NPROJECT] Terrorist And Bomb Truck Missing Suicide Ability https://github.com/commy2/zerohour/issues/43 [DONE][NPROJECT] Suicide Ability Button Is Placed Inconsistently https://github.com/commy2/zerohour/issues/42 [DONE] Worker Has Disabled Suicide Button Before Demolitions Upgrade