diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini index 9f8ebd7a2..b1eb61f25 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/CivilianBuilding.ini @@ -18624,63 +18624,65 @@ Object CivilianHighrise01 AnimationMode = LOOP End - ; Snow - ConditionState = SNOW - Model = CBHigh01_S - End - ConditionState = DAMAGED SNOW - Model = CBHigh01_DS - End - ConditionState = REALLYDAMAGED SNOW - Model = CBHigh01_ES - End - ConditionState = RUBBLE SNOW - Model = CBHigh01_ES - End - ConditionState = POST_COLLAPSE SNOW - Model = CBHigh01_RS - End + ; Patch104p @bugfix commy2 13/10/2021 Remove references to non-existing SNOW models. Game falls back to non-snow version. - ; snow garrisoned - ConditionState = GARRISONED SNOW - Model = CBHigh01_SG - Animation = CBHigh01_SG.CBHigh01_SG - AnimationMode = LOOP - End - ConditionState = DAMAGED GARRISONED SNOW - Model = CBHigh01_DSG - Animation = CBHigh01_DSG.CBHigh01_DSG - AnimationMode = LOOP - End + ;; Snow + ;ConditionState = SNOW + ; Model = CBHigh01_S + ;End + ;ConditionState = DAMAGED SNOW + ; Model = CBHigh01_DS + ;End + ;ConditionState = REALLYDAMAGED SNOW + ; Model = CBHigh01_ES + ;End + ;ConditionState = RUBBLE SNOW + ; Model = CBHigh01_ES + ;End + ;ConditionState = POST_COLLAPSE SNOW + ; Model = CBHigh01_RS + ;End - ; night snow - ConditionState = NIGHT SNOW - Model = CBHigh01_SN - End - ConditionState = DAMAGED NIGHT SNOW - Model = CBHigh01_DSN - End - ConditionState = REALLYDAMAGED NIGHT SNOW - Model = CBHigh01_ESN - End - ConditionState = RUBBLE NIGHT SNOW - Model = CBHigh01_ESN - End - ConditionState = POST_COLLAPSE SNOW NIGHT - Model = CBHigh01_RSN - End + ;; snow garrisoned + ;ConditionState = GARRISONED SNOW + ; Model = CBHigh01_SG + ; Animation = CBHigh01_SG.CBHigh01_SG + ; AnimationMode = LOOP + ;End + ;ConditionState = DAMAGED GARRISONED SNOW + ; Model = CBHigh01_DSG + ; Animation = CBHigh01_DSG.CBHigh01_DSG + ; AnimationMode = LOOP + ;End - ; night garrisoned snow - ConditionState = NIGHT GARRISONED SNOW - Model = CBHigh01_SNG - Animation = CBHigh01_SNG.CBHigh01_SNG - AnimationMode = LOOP - End - ConditionState = DAMAGED NIGHT GARRISONED SNOW - Model = CBHigh01_DSNG - Animation = CBHigh01_DSNG.CBHigh01_DSNG - AnimationMode = LOOP - End + ;; night snow + ;ConditionState = NIGHT SNOW + ; Model = CBHigh01_SN + ;End + ;ConditionState = DAMAGED NIGHT SNOW + ; Model = CBHigh01_DSN + ;End + ;ConditionState = REALLYDAMAGED NIGHT SNOW + ; Model = CBHigh01_ESN + ;End + ;ConditionState = RUBBLE NIGHT SNOW + ; Model = CBHigh01_ESN + ;End + ;ConditionState = POST_COLLAPSE SNOW NIGHT + ; Model = CBHigh01_RSN + ;End + + ;; night garrisoned snow + ;ConditionState = NIGHT GARRISONED SNOW + ; Model = CBHigh01_SNG + ; Animation = CBHigh01_SNG.CBHigh01_SNG + ; AnimationMode = LOOP + ;End + ;ConditionState = DAMAGED NIGHT GARRISONED SNOW + ; Model = CBHigh01_DSNG + ; Animation = CBHigh01_DSNG.CBHigh01_DSNG + ; AnimationMode = LOOP + ;End End ; *** AUDIO Parameters *** @@ -18827,63 +18829,65 @@ Object CivilianHighrise02 AnimationMode = LOOP End - ; Snow - ConditionState = SNOW - Model = CBHigh02_S - End - ConditionState = DAMAGED SNOW - Model = CBHigh02_DS - End - ConditionState = REALLYDAMAGED SNOW - Model = CBHigh02_ES - End - ConditionState = RUBBLE SNOW - Model = CBHigh02_ES - End - ConditionState = POST_COLLAPSE SNOW - Model = CBHigh02_RS - End + ; Patch104p @bugfix commy2 13/10/2021 Remove references to non-existing SNOW models. Game falls back to non-snow version. - ; snow garrisoned - ConditionState = GARRISONED SNOW - Model = CBHigh02_SG - Animation = CBHigh02_SG.CBHigh02_SG - AnimationMode = LOOP - End - ConditionState = DAMAGED GARRISONED SNOW - Model = CBHigh02_DSG - Animation = CBHigh02_DSG.CBHigh02_DSG - AnimationMode = LOOP - End + ;; Snow + ;ConditionState = SNOW + ; Model = CBHigh02_S + ;End + ;ConditionState = DAMAGED SNOW + ; Model = CBHigh02_DS + ;End + ;ConditionState = REALLYDAMAGED SNOW + ; Model = CBHigh02_ES + ;End + ;ConditionState = RUBBLE SNOW + ; Model = CBHigh02_ES + ;End + ;ConditionState = POST_COLLAPSE SNOW + ; Model = CBHigh02_RS + ;End - ; night snow - ConditionState = NIGHT SNOW - Model = CBHigh02_SN - End - ConditionState = DAMAGED NIGHT SNOW - Model = CBHigh02_DSN - End - ConditionState = REALLYDAMAGED NIGHT SNOW - Model = CBHigh02_ESN - End - ConditionState = RUBBLE NIGHT SNOW - Model = CBHigh02_ESN - End - ConditionState = POST_COLLAPSE SNOW NIGHT - Model = CBHigh02_RSN - End + ;; snow garrisoned + ;ConditionState = GARRISONED SNOW + ; Model = CBHigh02_SG + ; Animation = CBHigh02_SG.CBHigh02_SG + ; AnimationMode = LOOP + ;End + ;ConditionState = DAMAGED GARRISONED SNOW + ; Model = CBHigh02_DSG + ; Animation = CBHigh02_DSG.CBHigh02_DSG + ; AnimationMode = LOOP + ;End - ; night garrisoned snow - ConditionState = NIGHT GARRISONED SNOW - Model = CBHigh02_SNG - Animation = CBHigh02_SNG.CBHigh02_SNG - AnimationMode = LOOP - End - ConditionState = DAMAGED NIGHT GARRISONED SNOW - Model = CBHigh02_DSNG - Animation = CBHigh02_DSNG.CBHigh02_DSNG - AnimationMode = LOOP - End + ;; night snow + ;ConditionState = NIGHT SNOW + ; Model = CBHigh02_SN + ;End + ;ConditionState = DAMAGED NIGHT SNOW + ; Model = CBHigh02_DSN + ;End + ;ConditionState = REALLYDAMAGED NIGHT SNOW + ; Model = CBHigh02_ESN + ;End + ;ConditionState = RUBBLE NIGHT SNOW + ; Model = CBHigh02_ESN + ;End + ;ConditionState = POST_COLLAPSE SNOW NIGHT + ; Model = CBHigh02_RSN + ;End + + ;; night garrisoned snow + ;ConditionState = NIGHT GARRISONED SNOW + ; Model = CBHigh02_SNG + ; Animation = CBHigh02_SNG.CBHigh02_SNG + ; AnimationMode = LOOP + ;End + ;ConditionState = DAMAGED NIGHT GARRISONED SNOW + ; Model = CBHigh02_DSNG + ; Animation = CBHigh02_DSNG.CBHigh02_DSNG + ; AnimationMode = LOOP + ;End End ; *** AUDIO Parameters ***