diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index e15e19b9a..36c94e95f 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -4279,6 +4279,7 @@ Weapon MiGFirestormCreationWeapon FireOCL = OCL_MiGFirestorm End +; Patch104p @balance commy2 24/07/2022 Decrease MIG reload time before upgrade. ;------------------------------------------------------------------------------ Weapon NapalmMissileWeapon PrimaryDamage = 75.0 @@ -4298,7 +4299,7 @@ Weapon NapalmMissileWeapon AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) - ClipReloadTime = 8000 ; how long to reload a Clip, msec + ClipReloadTime = 4000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_NapalmMissileDetonation @@ -8169,6 +8170,7 @@ Weapon HelixNukeBombDetonationWeaponWithAnEvenLongerName DamageDealtAtSelfPosition = Yes End +; Patch104p @balance commy2 24/07/2022 Decrease MIG reload time before upgrade. ;------------------------------------------------------------------------------ Weapon Nuke_MiGMissileWeapon PrimaryDamage = 100.0 @@ -8188,7 +8190,7 @@ Weapon Nuke_MiGMissileWeapon AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) - ClipReloadTime = 8000 ; how long to reload a Clip, msec + ClipReloadTime = 4000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_JetMissileDetonation