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Compatibility upgrade of scripts involving textures #1890
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c4b8b80
Compatibility upgrade of texture scripts
colinator27 59be42c
A few additional compatibility script upgrades
colinator27 9aef94c
Address some reviews
colinator27 29d238d
Fix missing parenthesis
colinator27 7c90472
Update UndertaleModTool/Scripts/Community Scripts/FontEditor.csx
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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considering people usually make pixel games in GM, are we sure we don't want to use NN as the default instead?
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Not sure. I believe the old method used wasn't nearest-neighbor, and there could be a benefit of it being very obvious you just tried to upscale a sprite on accident. In NN it can be slightly less obvious, especially if the aspect ratio only slightly differs. This would mostly affect the GUI though, which probably uses the default parameters currently.