RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled #3127
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Investigating
Issue is currently being investigated
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
Description
I connect four players in MPPM. I spawn 100 constantly moving objects with a NetworkTransform that syncs the position and Y rotation at 20 Hz tick rate. I use Unity 6000.0.24 with NGO 2.0.0 and MPPM 1.3.1 on Win11.
Upon repeatedly entering playmode, the reported stats continue to deviate from the first run. These stats only reset when setting "Enter Play Mode Settings" to "Reload Domain" and restarting the editor.
Observation:
Note: I also have asset autorefresh disabled. Didn't test if this has any effect.
I suppose there are some static fields involved that are not being reset.
This means currently RuntimeNetworkStatsMonitor reports incorrect values if domain reload is disabled. Not knowing this and only performing a quick test here and there, this will lead to incorrect assessments and actions taken.
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