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m_CustomRenderQueue: 2000 - stringTagMap: - RenderType: Opaque + m_CustomRenderQueue: -1 + stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 diff --git a/Assets/Materials/Hats/Hat00Mat.mat b/Assets/Materials/Hats/Hat00Mat.mat index f657e53..3f0b3d9 100644 --- a/Assets/Materials/Hats/Hat00Mat.mat +++ b/Assets/Materials/Hats/Hat00Mat.mat @@ -8,14 +8,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hat00Mat - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2000 - stringTagMap: - RenderType: Opaque + m_CustomRenderQueue: -1 + stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 diff --git a/Assets/Materials/Hats/Hat01Mat.mat b/Assets/Materials/Hats/Hat01Mat.mat index 525c5cf..a1ec422 100644 --- a/Assets/Materials/Hats/Hat01Mat.mat +++ b/Assets/Materials/Hats/Hat01Mat.mat @@ -21,14 +21,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hat01Mat - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/MonetizationManager.cs b/Assets/Scripts/MonetizationManager.cs index 0aec295..b01dfac 100644 --- a/Assets/Scripts/MonetizationManager.cs +++ b/Assets/Scripts/MonetizationManager.cs @@ -1,27 +1,27 @@ -using System.Collections; -using UnityEngine; -using UnityEngine.Advertisements; +//using System.Collections; +//using UnityEngine; +//using UnityEngine.Advertisements; -public class MonetizationManager : MonoBehaviour -{ +//public class MonetizationManager : MonoBehaviour +//{ - string m_GameId = "4170594"; - bool m_TestMode = true; - string m_SurfacingId = "bannerPlacement"; +// string m_GameId = "4170594"; +// bool m_TestMode = true; +// string m_SurfacingId = "bannerPlacement"; - void Start() - { - Advertisement.Initialize(m_GameId, m_TestMode); +// void Start() +// { +// Advertisement.Initialize(m_GameId, m_TestMode); - StartCoroutine(ShowBannerWhenInitialized()); - } +// StartCoroutine(ShowBannerWhenInitialized()); +// } - IEnumerator ShowBannerWhenInitialized() - { - while (!Advertisement.isInitialized) - { - yield return new WaitForSeconds(0.5f); - } - Advertisement.Banner.Show(m_SurfacingId); - } -} +// IEnumerator ShowBannerWhenInitialized() +// { +// while (!Advertisement.isInitialized) +// { +// yield return new WaitForSeconds(0.5f); +// } +// Advertisement.Banner.Show(m_SurfacingId); +// } +//} diff --git a/Assets/Scripts/PlayerConfigurator.cs b/Assets/Scripts/PlayerConfigurator.cs index 9081bb6..f9e8d54 100644 --- a/Assets/Scripts/PlayerConfigurator.cs +++ b/Assets/Scripts/PlayerConfigurator.cs @@ -1,44 +1,44 @@ -using UnityEngine; -using UnityEngine.AddressableAssets; -using UnityEngine.ResourceManagement.AsyncOperations; - -public class PlayerConfigurator : MonoBehaviour -{ - [SerializeField] - private Transform m_HatAnchor; - - //[SerializeField] - //private GameManagerSO m_GameManager; - - private AsyncOperationHandle m_HatLoadingHandle; - - void Start() - { - // TODO: Implement a m_GameManager.HatsUnlocked method on the GameManager script - - SetHat(string.Format("Hat{0:00}", Random.Range(0,3))); - } - - // TODO: Change the string parameter - public void SetHat(string hatKey) - { - // We are using the InstantiateAsync function on the Addressables API, the non-Addressables way - // looks something like the following line, however, this version is not Asynchronous - // GameObject.Instantiate(prefabToInstantiate); - m_HatLoadingHandle = Addressables.InstantiateAsync(hatKey, m_HatAnchor, false); - - m_HatLoadingHandle.Completed += OnHatInstantiated; - } - - private void OnHatInstantiated(AsyncOperationHandle obj) - { - // We can check for the status of the InstantiationAsync operation: Failed, Succeeded or None - if (obj.Status == AsyncOperationStatus.Succeeded) - { - Debug.Log("Hat instantiated successfully"); - } - - m_HatLoadingHandle.Completed -= OnHatInstantiated; - } - -} +//using UnityEngine; +//using UnityEngine.AddressableAssets; +//using UnityEngine.ResourceManagement.AsyncOperations; + +//public class PlayerConfigurator : MonoBehaviour +//{ +// [SerializeField] +// private Transform m_HatAnchor; + +// //[SerializeField] +// //private GameManagerSO m_GameManager; + +// private AsyncOperationHandle m_HatLoadingHandle; + +// void Start() +// { +// // TODO: Implement a m_GameManager.HatsUnlocked method on the GameManager script + +// SetHat(string.Format("Hat{0:00}", Random.Range(0,3))); +// } + +// // TODO: Change the string parameter +// public void SetHat(string hatKey) +// { +// // We are using the InstantiateAsync function on the Addressables API, the non-Addressables way +// // looks something like the following line, however, this version is not Asynchronous +// // GameObject.Instantiate(prefabToInstantiate); +// m_HatLoadingHandle = Addressables.InstantiateAsync(hatKey, m_HatAnchor, false); + +// m_HatLoadingHandle.Completed += OnHatInstantiated; +// } + +// private void OnHatInstantiated(AsyncOperationHandle obj) +// { +// // We can check for the status of the InstantiationAsync operation: Failed, Succeeded or None +// if (obj.Status == AsyncOperationStatus.Succeeded) +// { +// Debug.Log("Hat instantiated successfully"); +// } + +// m_HatLoadingHandle.Completed -= OnHatInstantiated; +// } + +//} diff --git a/Assets/Scripts/Store.cs b/Assets/Scripts/Store.cs deleted file mode 100644 index 980611f..0000000 --- a/Assets/Scripts/Store.cs +++ /dev/null @@ -1,143 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -//using UnityEngine.AddressableAssets; -//using UnityEngine.ResourceManagement.AsyncOperations; - -public class Store : MonoBehaviour -{ - [SerializeField] - private Button m_ClearCacheButton; - - [SerializeField] - private Button m_BuyHatsButton; - - [SerializeField] - private Button m_LeftArrowButton; - - [SerializeField] - private Button m_RightArrowButton; - - [SerializeField] - private Transform m_HatAttachPoint; - - //private AsyncOperationHandle m_DownloadHatsHandle; - - //private AsyncOperationHandle m_HatHandle; - - // Start is called before the first frame update - void Start() - { - // TODO: Check if the hats have been unlocked - //if(m_GameManager.s_ActiveHat >= 0) - //{ - // ShowHatSelectionUI(); - - // m_HatHandle = Addressables.InstantiateAsync("Hat0" + m_GameManager.s_ActiveHat, m_HatAttachPoint); - //} - } - - public void PurchaseHats() - { - // TODO: Download the assets and then assign the first hat to the character - //m_DownloadHatsHandle = Addressables.DownloadDependenciesAsync("Hat00"); - - //m_DownloadHatsHandle.Completed += OnHatsDownloaded; - } - - /* - private void OnHatsDownloaded(AsyncOperationHandle obj) - { - if(m_DownloadHatsHandle.Status == AsyncOperationStatus.Succeeded) - { - Debug.Log("Hats Unlocked"); - - // TODO: Avoid assigning directly the int to the gamemanager property - // Save the first hat - //m_GameManager.s_ActiveHat = 0; - - //TODO: Position it on the Dino's head - //m_HatHandle = Addressables.InstantiateAsync("Hat0" + m_GameManager.s_ActiveHat, m_HatAttachPoint); - - ShowHatSelectionUI(); - } - - m_DownloadHatsHandle.Completed -= OnHatsDownloaded; - } - - public void NextHat() - { - // Clear the current selected hat - Addressables.ReleaseInstance(m_HatHandle); - - //if(m_GameManager.s_ActiveHat < 3) - //{ - // ++m_GameManager.s_ActiveHat; - //} - //else - //{ - // m_GameManager.s_ActiveHat = 0; - //} - - //m_HatHandle = Addressables.InstantiateAsync("Hat0" + m_GameManager.s_ActiveHat, m_HatAttachPoint); - } - - public void PreviousHat() - { - // Clear the current selected hat - Addressables.ReleaseInstance(m_HatHandle); - - //if (m_GameManager.s_ActiveHat > 1) - //{ - // --m_GameManager.s_ActiveHat; - //} - //else - //{ - // m_GameManager.s_ActiveHat = 3; - //} - - //m_HatHandle = Addressables.InstantiateAsync("Hat0" + m_GameManager.s_ActiveHat, m_HatAttachPoint); - } - - public void ClearAddressablesCache() - { - if(Caching.ClearCache()) - { - Debug.Log("Cleared Cache Successfully"); - - // Reset the hat - //m_GameManager.s_ActiveHat = -1; - - HideHatSelectionUI(); - - //TODO: Reload the scene or destroy the game object - Addressables.ReleaseInstance(m_HatHandle); - } - } - - private void ShowHatSelectionUI() - { - //Hide the Purchase Button - m_BuyHatsButton.gameObject.SetActive(false); - - //Show the clear cache button to remove the apps and purge the Addressables cache - m_ClearCacheButton.gameObject.SetActive(true); - - // Show the arrow buttons - m_LeftArrowButton.gameObject.SetActive(true); - m_RightArrowButton.gameObject.SetActive(true); - } - - private void HideHatSelectionUI() - { - // Show the Purchase Button - m_BuyHatsButton.gameObject.SetActive(true); - - // Hide the clear cache button to remove the apps and purge the Addressables cache - m_ClearCacheButton.gameObject.SetActive(false); - - // Hide the arrow buttons - m_LeftArrowButton.gameObject.SetActive(false); - m_RightArrowButton.gameObject.SetActive(false); - } - */ -} diff --git a/Assets/Scripts/Store.cs.meta b/Assets/Scripts/Store.cs.meta deleted file mode 100644 index 86c8ca5..0000000 --- a/Assets/Scripts/Store.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d920c7284dac2f642be22161c817a27a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index fa679a2..3e13ef4 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,11 +1,7 @@ { "dependencies": { "com.unity.2d.sprite": "1.0.0", - "com.unity.addressables": "1.16.19", - "com.unity.ads": "3.7.3", - "com.unity.cinemachine": "2.7.4", "com.unity.ide.visualstudio": "2.0.9", - "com.unity.render-pipelines.universal": "11.0.0", "com.unity.scriptablebuildpipeline": "1.16.1", "com.unity.textmeshpro": "3.0.6", "com.unity.ugui": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 6db4220..63bd776 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -6,34 +6,6 @@ "source": "builtin", "dependencies": {} }, - "com.unity.addressables": { - "version": "1.16.19", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.scriptablebuildpipeline": "1.15.2", - "com.unity.modules.assetbundle": "1.0.0", - "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.modules.unitywebrequestassetbundle": "1.0.0" - }, - "url": "https://packages.unity.com" - }, - "com.unity.ads": { - "version": "3.7.3", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.ugui": "1.0.0" - }, - "url": "https://packages.unity.com" - }, - "com.unity.cinemachine": { - "version": "2.7.4", - "depth": 0, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, "com.unity.ext.nunit": { "version": "1.0.6", "depth": 2, @@ -50,32 +22,6 @@ }, "url": "https://packages.unity.com" }, - "com.unity.mathematics": { - "version": "1.2.1", - "depth": 1, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.render-pipelines.core": { - "version": "11.0.0", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.ugui": "1.0.0", - "com.unity.modules.physics": "1.0.0" - } - }, - "com.unity.render-pipelines.universal": { - "version": "11.0.0", - "depth": 0, - "source": "builtin", - "dependencies": { - "com.unity.mathematics": "1.1.0", - "com.unity.render-pipelines.core": "11.0.0", - "com.unity.shadergraph": "11.0.0" - } - }, "com.unity.scriptablebuildpipeline": { "version": "1.16.1", "depth": 0, @@ -83,22 +29,6 @@ "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.searcher": { - "version": "4.3.2", - "depth": 2, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.shadergraph": { - "version": "11.0.0", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.render-pipelines.core": "11.0.0", - "com.unity.searcher": "4.3.1" - } - }, "com.unity.test-framework": { "version": "1.1.24", "depth": 1, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 04fbeca..b4604b5 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -42,8 +42,7 @@ GraphicsSettings: m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 7b74a14d210257b40b95f729d14f8c9c, - type: 2} + m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 6734f17..c94fd54 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2021.1.11f1 -m_EditorVersionWithRevision: 2021.1.11f1 (4d8c25f7477e) +m_EditorVersion: 2021.1.10f1 +m_EditorVersionWithRevision: 2021.1.10f1 (b15f561b2cef) diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 36197c7..6b1b9d7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -21,10 +21,10 @@ EditorUserSettings: value: 22424703114646680e0b0227036c7315001214157c7b68252320092a flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c72111f19352f223d68252320092a + value: 22424703114646680e0b0227036c72093a120e2f2066333e243d04 flags: 0 RecentlyUsedScenePath-6: - value: 22424703114646680e0b0227036c72093a120e2f2066333e243d04 + value: 22424703114646680e0b0227036c72111f19352f223d68252320092a flags: 0 RecentlyUsedScenePath-7: value: 22424703114646680e0b0227036c7315001214157c7868252320092a