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lsteamclient: Import SteamWorks SDK 1.57.
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= | ||
// | ||
// Purpose: interface to app data in Steam | ||
// | ||
//============================================================================= | ||
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#ifndef ISTEAMAPPLIST_H | ||
#define ISTEAMAPPLIST_H | ||
#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
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#include "steam_api_common.h" | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: This is a restricted interface that can only be used by previously approved apps, | ||
// contact your Steam Account Manager if you believe you need access to this API. | ||
// This interface lets you detect installed apps for the local Steam client, useful for debugging tools | ||
// to offer lists of apps to debug via Steam. | ||
//----------------------------------------------------------------------------- | ||
class ISteamAppList | ||
{ | ||
public: | ||
virtual uint32 GetNumInstalledApps() = 0; | ||
virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0; | ||
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virtual int GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found | ||
virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found | ||
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virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game | ||
}; | ||
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#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001" | ||
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// Global interface accessor | ||
inline ISteamAppList *SteamAppList(); | ||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamAppList *, SteamAppList, STEAMAPPLIST_INTERFACE_VERSION ); | ||
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// callbacks | ||
#if defined( VALVE_CALLBACK_PACK_SMALL ) | ||
#pragma pack( push, 4 ) | ||
#elif defined( VALVE_CALLBACK_PACK_LARGE ) | ||
#pragma pack( push, 8 ) | ||
#else | ||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx | ||
#endif | ||
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//--------------------------------------------------------------------------------- | ||
// Purpose: Sent when a new app is installed (not downloaded yet) | ||
//--------------------------------------------------------------------------------- | ||
STEAM_CALLBACK_BEGIN( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 ) | ||
STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs | ||
STEAM_CALLBACK_MEMBER( 1, int, m_iInstallFolderIndex ) // library folder the app is installed | ||
STEAM_CALLBACK_END( 2 ) | ||
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//--------------------------------------------------------------------------------- | ||
// Purpose: Sent when an app is uninstalled | ||
//--------------------------------------------------------------------------------- | ||
STEAM_CALLBACK_BEGIN( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 ) | ||
STEAM_CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs | ||
STEAM_CALLBACK_MEMBER( 1, int, m_iInstallFolderIndex ) // library folder the app was installed | ||
STEAM_CALLBACK_END(2) | ||
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#pragma pack( pop ) | ||
#endif // ISTEAMAPPLIST_H |
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= | ||
// | ||
// Purpose: interface to app data in Steam | ||
// | ||
//============================================================================= | ||
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#ifndef ISTEAMAPPS_H | ||
#define ISTEAMAPPS_H | ||
#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
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#include "steam_api_common.h" | ||
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const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: interface to app data | ||
//----------------------------------------------------------------------------- | ||
class ISteamApps | ||
{ | ||
public: | ||
virtual bool BIsSubscribed() = 0; | ||
virtual bool BIsLowViolence() = 0; | ||
virtual bool BIsCybercafe() = 0; | ||
virtual bool BIsVACBanned() = 0; | ||
virtual const char *GetCurrentGameLanguage() = 0; | ||
virtual const char *GetAvailableGameLanguages() = 0; | ||
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// only use this member if you need to check ownership of another game related to yours, a demo for example | ||
virtual bool BIsSubscribedApp( AppId_t appID ) = 0; | ||
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed | ||
virtual bool BIsDlcInstalled( AppId_t appID ) = 0; | ||
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// returns the Unix time of the purchase of the app | ||
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; | ||
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// Checks if the user is subscribed to the current app through a free weekend | ||
// This function will return false for users who have a retail or other type of license | ||
// Before using, please ask your Valve technical contact how to package and secure your free weekened | ||
virtual bool BIsSubscribedFromFreeWeekend() = 0; | ||
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// Returns the number of DLC pieces for the running app | ||
virtual int GetDLCCount() = 0; | ||
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// Returns metadata for DLC by index, of range [0, GetDLCCount()] | ||
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; | ||
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// Install/Uninstall control for optional DLC | ||
virtual void InstallDLC( AppId_t nAppID ) = 0; | ||
virtual void UninstallDLC( AppId_t nAppID ) = 0; | ||
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// Request legacy cd-key for yourself or owned DLC. If you are interested in this | ||
// data then make sure you provide us with a list of valid keys to be distributed | ||
// to users when they purchase the game, before the game ships. | ||
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when | ||
// the key is available (which may be immediately). | ||
virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0; | ||
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch | ||
virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing | ||
virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order | ||
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// returns current app install folder for AppID, returns folder name length | ||
virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0; | ||
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned) | ||
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// returns the SteamID of the original owner. If this CSteamID is different from ISteamUser::GetSteamID(), | ||
// the user has a temporary license borrowed via Family Sharing | ||
virtual CSteamID GetAppOwner() = 0; | ||
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// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1¶m2=value2¶m3=value3 etc. | ||
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string. | ||
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game, | ||
// but it is advised that you not param names beginning with an underscore for your own features. | ||
// Check for new launch parameters on callback NewUrlLaunchParameters_t | ||
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0; | ||
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// get download progress for optional DLC | ||
virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; | ||
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// return the buildid of this app, may change at any time based on backend updates to the game | ||
virtual int GetAppBuildId() = 0; | ||
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// Request all proof of purchase keys for the calling appid and asociated DLC. | ||
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with | ||
// appropriate appid values, ending with a final callback where the m_nAppId | ||
// member is k_uAppIdInvalid (zero). | ||
virtual void RequestAllProofOfPurchaseKeys() = 0; | ||
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STEAM_CALL_RESULT( FileDetailsResult_t ) | ||
virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0; | ||
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// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/. | ||
// This method of passing a connect string (used when joining via rich presence, accepting an | ||
// invite, etc) is preferable to passing the connect string on the operating system command | ||
// line, which is a security risk. In order for rich presence joins to go through this | ||
// path and not be placed on the OS command line, you must set a value in your app's | ||
// configuration on Steam. Ask Valve for help with this. | ||
// | ||
// If game was already running and launched again, the NewUrlLaunchParameters_t will be fired. | ||
virtual int GetLaunchCommandLine( char *pszCommandLine, int cubCommandLine ) = 0; | ||
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// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID | ||
virtual bool BIsSubscribedFromFamilySharing() = 0; | ||
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// check if game is a timed trial with limited playtime | ||
virtual bool BIsTimedTrial( uint32* punSecondsAllowed, uint32* punSecondsPlayed ) = 0; | ||
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// set current DLC AppID being played (or 0 if none). Allows Steam to track usage of major DLC extensions | ||
virtual bool SetDlcContext( AppId_t nAppID ) = 0; | ||
}; | ||
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#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008" | ||
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// Global interface accessor | ||
inline ISteamApps *SteamApps(); | ||
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamApps *, SteamApps, STEAMAPPS_INTERFACE_VERSION ); | ||
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// callbacks | ||
#if defined( VALVE_CALLBACK_PACK_SMALL ) | ||
#pragma pack( push, 4 ) | ||
#elif defined( VALVE_CALLBACK_PACK_LARGE ) | ||
#pragma pack( push, 8 ) | ||
#else | ||
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx | ||
#endif | ||
//----------------------------------------------------------------------------- | ||
// Purpose: posted after the user gains ownership of DLC & that DLC is installed | ||
//----------------------------------------------------------------------------- | ||
struct DlcInstalled_t | ||
{ | ||
enum { k_iCallback = k_iSteamAppsCallbacks + 5 }; | ||
AppId_t m_nAppID; // AppID of the DLC | ||
}; | ||
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//--------------------------------------------------------------------------------- | ||
// Purpose: posted after the user gains executes a Steam URL with command line or query parameters | ||
// such as steam://run/<appid>//-commandline/?param1=value1¶m2=value2¶m3=value3 etc | ||
// while the game is already running. The new params can be queried | ||
// with GetLaunchQueryParam and GetLaunchCommandLine | ||
//--------------------------------------------------------------------------------- | ||
struct NewUrlLaunchParameters_t | ||
{ | ||
enum { k_iCallback = k_iSteamAppsCallbacks + 14 }; | ||
}; | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys | ||
// for supporting third-party CD keys, or other proof-of-purchase systems. | ||
//----------------------------------------------------------------------------- | ||
struct AppProofOfPurchaseKeyResponse_t | ||
{ | ||
enum { k_iCallback = k_iSteamAppsCallbacks + 21 }; | ||
EResult m_eResult; | ||
uint32 m_nAppID; | ||
uint32 m_cchKeyLength; | ||
char m_rgchKey[k_cubAppProofOfPurchaseKeyMax]; | ||
}; | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: response to GetFileDetails | ||
//----------------------------------------------------------------------------- | ||
struct FileDetailsResult_t | ||
{ | ||
enum { k_iCallback = k_iSteamAppsCallbacks + 23 }; | ||
EResult m_eResult; | ||
uint64 m_ulFileSize; // original file size in bytes | ||
uint8 m_FileSHA[20]; // original file SHA1 hash | ||
uint32 m_unFlags; // | ||
}; | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: called for games in Timed Trial mode | ||
//----------------------------------------------------------------------------- | ||
struct TimedTrialStatus_t | ||
{ | ||
enum { k_iCallback = k_iSteamAppsCallbacks + 30 }; | ||
AppId_t m_unAppID; // appID | ||
bool m_bIsOffline; // if true, time allowed / played refers to offline time, not total time | ||
uint32 m_unSecondsAllowed; // how many seconds the app can be played in total | ||
uint32 m_unSecondsPlayed; // how many seconds the app was already played | ||
}; | ||
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#pragma pack( pop ) | ||
#endif // ISTEAMAPPS_H |
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//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= | ||
// | ||
// Purpose: a private, but well versioned, interface to get at critical bits | ||
// of a steam3 appticket - consumed by the simple drm wrapper to let it | ||
// ask about ownership with greater confidence. | ||
// | ||
//============================================================================= | ||
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#ifndef ISTEAMAPPTICKET_H | ||
#define ISTEAMAPPTICKET_H | ||
#include "steamtypes.h" | ||
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//----------------------------------------------------------------------------- | ||
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket | ||
// the raw (signed) buffer, and indices into that buffer where the appid and | ||
// steamid are located. the sizes of the appid and steamid are implicit in | ||
// (each version of) the interface - currently uin32 appid and uint64 steamid | ||
//----------------------------------------------------------------------------- | ||
class ISteamAppTicket | ||
{ | ||
public: | ||
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0; | ||
}; | ||
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#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001" | ||
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#endif // ISTEAMAPPTICKET_H |
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