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Maximum lines of codes and some question #163
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It is limit in dmnt in the atmosphere code. you can try my fork of atmosphere. I run huge cheat codes and I had to modify atmosphere code for my needs. |
Thank you for your reply, I will try it later |
You didn't consider submitting PR? |
I have talked with SciresM and it wont be accepted. |
Nowhere in that issue did you mention that you had a PR or basically anything other than the fact that you found the limit and thought it was a bug........ |
I submited this issue to Atmosphere here they said it is intended behaviour not an limitation or bug. and they also said loop code is supported, any info for the code format? |
Here is an example |
It is not a bug at all. it is limit that was put in by SciresM for stability reasons. |
Everything has limit. Normally complain comes when people encounter a more restrictive limit than the alternatives. It is easy to change the limit and recompile at the expanse of something else. Small change is fine, bigger one you need to know what you are doing. And of course you know your code then won't work for other people unless they use your forked dmnt. |
It seems there are maximum lines this plugin can load, when I put a lot of codes, like the example below, some codes is not loaded to EdiZon. this brings me to my next question
Is EdiZon support logical loop code? like in old school Gameshark? Like if you see the code below, I want to put a lot of item code that have an address pattern it would be nice if I can write it as instruction code like:
, if it does, need some info about it.
Also, suggestion: Edizon should show the code as it is in the file without sort them again internally,
Code that I want to enter, when I put Items to the top, other codes (coin and hp mp) won't be loaded
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