diff --git a/CHANGELOG.md b/CHANGELOG.md index cd8b999..4e4dd8b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,10 @@ +## [2.3.2](https://github.com/Whinarn/UnityMeshSimplifier/compare/v2.3.1...v2.3.2) (2020-04-30) + + +### Bug Fixes + +* **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](https://github.com/Whinarn/UnityMeshSimplifier/commit/af6091481d212f5c98bf1f8f16cf922367f0a08d)) + ## [2.3.1](https://github.com/Whinarn/UnityMeshSimplifier/compare/v2.3.0...v2.3.1) (2020-04-14) diff --git a/package.json b/package.json index 3ac41ba..1a625df 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.whinarn.unitymeshsimplifier", "displayName": "Unity Mesh Simplifier", - "version": "2.3.1", + "version": "2.3.2", "unity": "2017.1", "description": "Simplifies 3D meshes with ease. Works both in the editor and during runtime in builds.", "type": "library",