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Naming and adding a description to the subject of the rack editor #118
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This is what I wrote about with you over a month ago |
Ah yeah. Forgive me as with not having worked and being human and not
remembering the outcome of certain decisions, i misremembered.
I think i wrote a hint for this somewhere. I will have a look and check it
out soon.
…On Mon, 12 Sep 2022, 12:44 xOpasik, ***@***.***> wrote:
[image: image]
<https://user-images.githubusercontent.com/105610066/189634674-64d2ad0d-f38a-4e4b-ab0f-6db9763df3e4.png>
Ability to name and add an item description in config
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Oh, sorry that I dare to write and remind you. |
After a month, I remind you, because I'm just waiting to be able to introduce this player editor. Have I written to you day by day about it? A month without asking, reminders, is a long period |
I understand. I am sorry for putting it off for so long but other priorities at the moment. I will try to have a look into this today :) |
Checking already in to stuff I need to do: Item Descriptions as you call it are already available through the Lore feature that this plugin has available. Thats per research on the SpigotMC Forums The Item Name I will look into adding now :) |
#122 will close this and will require some testing from my side but I can not test it right now as I am at work and have worked on this over lunch :) If you want to attempt to test this yourself, then please do so by downloading https://cdn.discordapp.com/attachments/942106460207337563/1018849097656057856/armorstandeditor-1.19.2-37.3.jar And setting the 2 Variables Regarding requireToolName and the toolName itself and renaming your tool in an Anvil or giving yourself a tool with that name. |
Exactly. It looks for the item that is currently being held that had that
name and that description
…On Mon, 12 Sep 2022, 16:44 xOpasik, ***@***.***> wrote:
[image: image]
<https://user-images.githubusercontent.com/105610066/189683999-2d55e0fa-951e-4da6-b35b-270c395e856e.png>
So it is supposed to work on the principle, you add a description in the
item and after that it is "searched"?
Can you make any name you want?
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In fact, great if a hex gradient was implemented sometime |
I've had this suggestion before.
At the moment I don't think it would be possible to do hex without a major
overhaul of things.
It's on my backlog to do at some point but isn't high priority:)
…On Mon, 12 Sep 2022, 17:00 xOpasik, ***@***.***> wrote:
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requireToolLore: true And what to do when I want to make 1-2 lines of description? |
Out of curiosity, did you remove the server discord or, under the influence of emotions, did you ban me? |
This i am not sure of as I haven't fully tested this myself. And I removed
the server as it wasn't active anymore.
…On Mon, 12 Sep 2022, 17:03 xOpasik, ***@***.***> wrote:
requireToolLore: true
toolLore: '&7testowy'
And what to do when I want to make 1-2 lines of description?
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This has now been tested and will be closed when #122 is merged in :) Expect it to be available in a few hours |
* [CORE] Add in Functionality for Custom Names * [CORE] Bump to 1.19.2-37.3 * [CORE] Bump to 1.19.2-37.3 * [CORE] Bump PlotSquared to 6.9.4 * [CORE] Optimize Imports * [CORE] Fix Bugs in Implementation Part 1 - Objests.RequireNonNull * [CORE] Fix Bug in Checking String Comparison * [CORE] Fix Build Compliation due to incorrect variable * [CORE] Bump to 1.19.2-38 - After Debug Fixes. Signed-off-by: Wolfieheart <xmakeitrain94@gmail.com> Signed-off-by: Wolfieheart <xmakeitrain94@gmail.com>
In fact, yes, fact, I also tested myself and it worked, but I did not write forgive |
No worries, thank you for testing and again I apologise for the long delay with waiting to get this done. :) It shouldnt happen in the future and I have begun work to finalise 1.19.2-38 :) |
Is your feature request related to a problem?
To enable the crafting of this item
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