diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Action_ApplyWeaponDamageToUnit.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Action_ApplyWeaponDamageToUnit.uc index 35310f2a5..bfbf3a3fe 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Action_ApplyWeaponDamageToUnit.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/X2Action_ApplyWeaponDamageToUnit.uc @@ -884,7 +884,9 @@ simulated state Executing m_iShredded = 0; for( i = 0; i < HitResults.Length && i < DamageResults.Length; i++ ) // some abilities damage the same target multiple times { - if( HitResults[i] == eHit_Success ) + /// HL-Docs: ref:Bugfixes; issue:1320 + /// Allow hit results other than `eHit_Success` to display flyovers. + if( class'XComGameStateContext_Ability'.static.IsHitResultHit(HitResults[i]) ) { m_iDamage += DamageResults[i].DamageAmount; m_iMitigated += DamageResults[i].MitigationAmount;