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Fix carrying out soldier multiple times (#557)
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The problem was that the game was setting the `bBodyRecovered` flag to true
and then never clearing it again. So you could carry a soldier out once, but
never again on any future missions.

This fix simply clears the flag at the beginning of tactical play.
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pledbrook committed Jun 9, 2019
1 parent 1a31c16 commit 4048a2d
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -171,6 +171,7 @@ All notable changes to Vanilla 'War Of The Chosen' Behaviour will be documented
their damage with psi flyovers (Psi Bomb, mod abilities) (#326)
- Fix `X2AbilityToHitCalc_StandardAim` discarding unfavorable (for XCOM) changes
to hit results from effects (#426)
- Allow soldiers to be carried out from multiple missions in a campaign (#557)


## Miscellaneous
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Expand Up @@ -2292,6 +2292,14 @@ function OnBeginTacticalPlay(XComGameState NewGameState)
}

bRequiresVisibilityUpdate = true;

// Start Issue #557
//
// Reset the body recovered flag. A unit that was previously carried to evac while KO'd/bleeding
// out will have this flag set, and this flag prevents units from being carried. If this unit
// gets KO'd again, they won't be able to be picked up if this flag is still set.
bBodyRecovered = false;
// End Issue #557
}

function ApplyFirstTimeStatModifiers()
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