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Merge #557 'fix-carry-out' into beta
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Musashi1584 committed Jun 20, 2019
2 parents 6d545a2 + 4048a2d commit 836e435
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -217,6 +217,7 @@ All notable changes to Vanilla 'War Of The Chosen' Behaviour will be documented
their damage with psi flyovers (Psi Bomb, mod abilities) (#326)
- Fix `X2AbilityToHitCalc_StandardAim` discarding unfavorable (for XCOM) changes
to hit results from effects (#426)
- Allow soldiers to be carried out from multiple missions in a campaign (#557)
- Fix patrol logic when corners of a patrol zone lie outside of the map edges and
a pod tries to patrol to any of them (#508)
- Make disorient reapply to disoriented units so that things like flashbangs can
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Expand Up @@ -2314,6 +2314,14 @@ function OnBeginTacticalPlay(XComGameState NewGameState)
}

bRequiresVisibilityUpdate = true;

// Start Issue #557
//
// Reset the body recovered flag. A unit that was previously carried to evac while KO'd/bleeding
// out will have this flag set, and this flag prevents units from being carried. If this unit
// gets KO'd again, they won't be able to be picked up if this flag is still set.
bBodyRecovered = false;
// End Issue #557
}

function ApplyFirstTimeStatModifiers()
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