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Fix Assassin's Bending Reed mobility boost #531

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pledbrook opened this issue May 31, 2019 · 0 comments
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Fix Assassin's Bending Reed mobility boost #531

pledbrook opened this issue May 31, 2019 · 0 comments

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@pledbrook
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Bending Reed gives the Assassin a 50% boost to mobility after a melee attack so that she can run quite a long way away after attacking a someone. But the implementation is currently bugged such that the mobility bonus is retained for the rest of the mission. And then every additional melee attack stacks up the mobility! LWOTC players have seen her with 60+ mobility.

The issue appears to be in X2Ability_ChosenAssassin.CreateBendingReed(). The persistent effect is created with 1 turn and not infinite duration. But Mr. Nice said that the watch rule also needed to be set. I don't really understand what effect these arguments to BuildPersistentEffect() have, so I'll leave it to others to confirm what the solution should be.

MrNiceUK added a commit to MrNiceUK/X2WOTCCommunityHighlander that referenced this issue May 31, 2019
Musashi1584 added a commit that referenced this issue Jun 21, 2019
@robojumper robojumper added doc-one-line-fix Fix that needs only one line in documentation and removed doc-one-line-fix Fix that needs only one line in documentation labels Jan 18, 2020
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