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Fix Assassin's Bending Reed mobility boost #531
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MrNiceUK
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Bending Reed gives the Assassin a 50% boost to mobility after a melee attack so that she can run quite a long way away after attacking a someone. But the implementation is currently bugged such that the mobility bonus is retained for the rest of the mission. And then every additional melee attack stacks up the mobility! LWOTC players have seen her with 60+ mobility.
The issue appears to be in
X2Ability_ChosenAssassin.CreateBendingReed()
. The persistent effect is created with 1 turn and not infinite duration. But Mr. Nice said that the watch rule also needed to be set. I don't really understand what effect these arguments toBuildPersistentEffect()
have, so I'll leave it to others to confirm what the solution should be.The text was updated successfully, but these errors were encountered: