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If a damage effect ignores armor, max out Pierce in its Damage Preview #1283

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Oct 29, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -660,6 +660,16 @@ simulated function GetDamagePreview(StateObjectReference TargetRef, XComGameStat

if (!bDoesDamageIgnoreShields)
AllowsShield += MaxDamagePreview.Damage;

// Start Issue #1281
/// HL-Docs: ref:Bugfixes; issue:1281
/// If the effect ignores all armor, max out the Pierce value in the Damage Preview so it will show up on the unit flag damage preview.
if (bIgnoreArmor)
{
MinDamagePreview.Pierce = MaxInt;
MaxDamagePreview.Pierce = MaxInt;
}
// End Issue #1281
}

simulated function ApplyFalloff( out int WeaponDamage, Damageable Target, XComGameState_Item kSourceItem, XComGameState_Ability kAbility, XComGameState NewGameState )
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