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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
project(cis565_rasterizer)
# Crucial magic for CUDA linking
find_package(Threads REQUIRED)
find_package(CUDA 8.0 REQUIRED)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
# Set up include and lib paths
include_directories(.)
include_directories("external")
include_directories("external/include")
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(EXTERNAL_LIB_PATH "external/lib/osx")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(EXTERNAL_LIB_PATH "external/lib/linux" "/usr/lib64")
elseif(WIN32)
set(EXTERNAL_LIB_PATH "external/lib/win")
endif()
link_directories(${EXTERNAL_LIB_PATH})
list(APPEND CMAKE_LIBRARY_PATH "${EXTERNAL_LIB_PATH}")
# Find up and set up core dependency libs
set(GLFW_INCLUDE_DIR "external/include")
set(GLFW_LIBRARY_DIR "${EXTERNAL_LIB_PATH}")
find_library(GLFW_LIBRARY "glfw3" HINTS "${GLFW_LIBRARY_DIR}")
set(GLEW_INCLUDE_DIR "external/include")
set(GLEW_LIBRARY_DIR "${EXTERNAL_LIB_PATH}")
add_definitions(-DGLEW_STATIC)
find_package(GLEW)
find_package(OpenGL)
set(CORELIBS
"${GLFW_LIBRARY}"
"${OPENGL_LIBRARY}"
"${GLEW_LIBRARY}"
)
# Enable C++11 for host code
set(CMAKE_CXX_STANDARD 11)
# Set up different build configurations
set(CMAKE_CONFIGURATION_TYPES Debug;RelWithDebInfo;Release
CACHE STRING "Set configuration types" FORCE)
set(CUDA_PROPAGATE_HOST_FLAGS OFF)
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
list(APPEND CUDA_NVCC_FLAGS_DEBUG -O0 -g -G)
list(APPEND CUDA_NVCC_FLAGS_RELWITHDEBINFO -O2 -g -lineinfo)
list(APPEND CUDA_NVCC_FLAGS_RELEASE -O3 -DNDEBUG)
if (WIN32)
set(CUDA_PROPAGATE_HOST_FLAGS ON)
set(CMAKE_CXX_FLAGS "/MD /EHsc /D _CRT_SECURE_NO_WARNINGS")
set(CMAKE_CXX_FLAGS_DEBUG "/Od /Zi")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/O2 /Zi")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D NDEBUG")
endif()
# OS X options
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
list(APPEND CORELIBS "-framework IOKit")
list(APPEND CORELIBS "-framework Cocoa")
list(APPEND CORELIBS "-framework CoreVideo")
endif()
# Linux options
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
list(APPEND CMAKE_EXE_LINKER_FLAGS "-lX11 -lXxf86vm -lXrandr -lXi")
endif()
if (WIN32)
list(APPEND CORELIBS legacy_stdio_definitions.lib)
endif()
# CUDA linker options
set(CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE ON)
set(CUDA_SEPARABLE_COMPILATION ON)
#add_subdirectory(stream_compaction) # TODO: uncomment if using your own stream compaction
add_subdirectory(src)
add_subdirectory(util)
cuda_add_executable(${CMAKE_PROJECT_NAME}
"src/main.hpp"
"src/main.cpp"
)
target_link_libraries(${CMAKE_PROJECT_NAME}
src
util
#stream_compaction # TODO: uncomment if using your own stream compaction
${CORELIBS}
)
add_custom_command(
TARGET ${CMAKE_PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders
${CMAKE_BINARY_DIR}/shaders
)