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The main issue is with the vertical tails in the uv map they are different sizes.
The two sides of the tail looks different and imo looks pretty bad. so making liveries on it i find it to be rather annoying as i cant get the two sides of the tail equal or near equal.
There are few problems with the cft as well. the logos get squashed or something.
The side fuselage is not equal; it seems one side is more ahead of one another as seen in the picture with the star of david compared to the location of the formation light. maybe the png is wrong? anyhow its not symetrical
The text was updated successfully, but these errors were encountered:
I have noticed the "Base" tails are also completely different sizes, as seen in the below screenshot.
There also appears to be an issue with layering. There seems to be separate parts are within the same layer. I have very badly annotated in green what is in the same layer.
If you need any more info feel free to message me on Discord.
Reported by Salmon#3733
The main issue is with the vertical tails in the uv map they are different sizes.
The two sides of the tail looks different and imo looks pretty bad. so making liveries on it i find it to be rather annoying as i cant get the two sides of the tail equal or near equal.
There are few problems with the cft as well. the logos get squashed or something.
The side fuselage is not equal; it seems one side is more ahead of one another as seen in the picture with the star of david compared to the location of the formation light. maybe the png is wrong? anyhow its not symetrical
The text was updated successfully, but these errors were encountered: