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gfx-backend-dx12

DX12 backend for gfx.

Normalized Coordinates

Render Depth Texture
render_coordinates depth_coordinates texture_coordinates

Binding Model

Dimensions of the model:

  1. Space: 0..8
  2. Binding (tight): constant buffers (CBV), shader resources (SRV), unordered access (UAV), samplers

Mirroring

TODO