diff --git a/tests/core/math/test_geometry_3d.h b/tests/core/math/test_geometry_3d.h index 46a99aa4b684..3d83653f1169 100644 --- a/tests/core/math/test_geometry_3d.h +++ b/tests/core/math/test_geometry_3d.h @@ -36,39 +36,14 @@ namespace TestGeometry3D { TEST_CASE("[Geometry3D] Closest Points Between Segments") { - struct Case { - Vector3 p_1, p_2, p_3, p_4; - Vector3 got_1, got_2; - Vector3 want_1, want_2; - Case(){}; - Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, Vector3 p_want_1, Vector3 p_want_2) : - p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want_1(p_want_1), want_2(p_want_2){}; - }; - Vector tt; - tt.push_back(Case(Vector3(1, -1, 1), Vector3(1, 1, -1), Vector3(-1, -2, -1), Vector3(-1, 1, 1), Vector3(1, -0.2, 0.2), Vector3(-1, -0.2, 0.2))); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Geometry3D::get_closest_points_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4, current_case.got_1, current_case.got_2); - CHECK(current_case.got_1.is_equal_approx(current_case.want_1)); - CHECK(current_case.got_2.is_equal_approx(current_case.want_2)); - } + Vector3 ps, qt; + Geometry3D::get_closest_points_between_segments(Vector3(1, -1, 1), Vector3(1, 1, -1), Vector3(-1, -2, -1), Vector3(-1, 1, 1), ps, qt); + CHECK(ps.is_equal_approx(Vector3(1, -0.2, 0.2))); + CHECK(qt.is_equal_approx(Vector3(-1, -0.2, 0.2))); } TEST_CASE("[Geometry3D] Closest Distance Between Segments") { - struct Case { - Vector3 p_1, p_2, p_3, p_4; - float want; - Case(){}; - Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, float p_want) : - p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(1, -2, 0), Vector3(1, 2, 0), Vector3(-1, 2, 0), Vector3(-1, -2, 0), 2.0f)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - float out = Geometry3D::get_closest_distance_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4); - CHECK(out == current_case.want); - } + CHECK(Geometry3D::get_closest_distance_between_segments(Vector3(1, -2, 0), Vector3(1, 2, 0), Vector3(-1, 2, 0), Vector3(-1, -2, 0)) == 2.0f); } TEST_CASE("[Geometry3D] Build Box Planes") { @@ -90,61 +65,18 @@ TEST_CASE("[Geometry3D] Build Box Planes") { } TEST_CASE("[Geometry3D] Build Capsule Planes") { - struct Case { - real_t radius, height; - int sides, lats; - Vector3::Axis axis; - int want_size; - Case(){}; - Case(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis, int p_want) : - radius(p_radius), height(p_height), sides(p_sides), lats(p_lats), axis(p_axis), want_size(p_want){}; - }; - Vector tt; - tt.push_back(Case(10, 20, 6, 10, Vector3::Axis(), 126)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector capsule = Geometry3D::build_capsule_planes(current_case.radius, current_case.height, current_case.sides, current_case.lats, current_case.axis); - // Should equal (p_sides * p_lats) * 2 + p_sides - CHECK(capsule.size() == current_case.want_size); - } + Vector capsule = Geometry3D::build_capsule_planes(10, 20, 6, 10); + CHECK(capsule.size() == 126); } TEST_CASE("[Geometry3D] Build Cylinder Planes") { - struct Case { - real_t radius, height; - int sides; - Vector3::Axis axis; - int want_size; - Case(){}; - Case(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis, int p_want) : - radius(p_radius), height(p_height), sides(p_sides), axis(p_axis), want_size(p_want){}; - }; - Vector tt; - tt.push_back(Case(3.0f, 10.0f, 10, Vector3::Axis(), 12)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector planes = Geometry3D::build_cylinder_planes(current_case.radius, current_case.height, current_case.sides, current_case.axis); - CHECK(planes.size() == current_case.want_size); - } + Vector planes = Geometry3D::build_cylinder_planes(3.0f, 10.0f, 10); + CHECK(planes.size() == 12); } TEST_CASE("[Geometry3D] Build Sphere Planes") { - struct Case { - real_t radius; - int lats, lons; - Vector3::Axis axis; - int want_size; - Case(){}; - Case(real_t p_radius, int p_lat, int p_lons, Vector3::Axis p_axis, int p_want) : - radius(p_radius), lats(p_lat), lons(p_lons), axis(p_axis), want_size(p_want){}; - }; - Vector tt; - tt.push_back(Case(10.0f, 10, 3, Vector3::Axis(), 63)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector planes = Geometry3D::build_sphere_planes(current_case.radius, current_case.lats, current_case.lons, current_case.axis); - CHECK(planes.size() == 63); - } + Vector planes = Geometry3D::build_sphere_planes(10.0f, 10, 3); + CHECK(planes.size() == 63); } #if false @@ -175,39 +107,15 @@ TEST_CASE("[Geometry3D] Build Convex Mesh") { #endif TEST_CASE("[Geometry3D] Clip Polygon") { - struct Case { - Plane clipping_plane; - Vector polygon; - bool want; - Case(){}; - Case(Plane p_clipping_plane, Vector p_polygon, bool p_want) : - clipping_plane(p_clipping_plane), polygon(p_polygon), want(p_want){}; - }; - Vector tt; Vector box_planes = Geometry3D::build_box_planes(Vector3(5, 10, 5)); Vector box = Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size()); - tt.push_back(Case(Plane(), box, true)); - tt.push_back(Case(Plane(Vector3(0, 1, 0), Vector3(0, 3, 0)), box, false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector output = Geometry3D::clip_polygon(current_case.polygon, current_case.clipping_plane); - if (current_case.want) { - CHECK(output == current_case.polygon); - } else { - CHECK(output != current_case.polygon); - } - } + Vector output = Geometry3D::clip_polygon(box, Plane()); + CHECK(output == box); + output = Geometry3D::clip_polygon(box, Plane(Vector3(0, 1, 0), Vector3(0, 3, 0))); + CHECK(output != box); } TEST_CASE("[Geometry3D] Compute Convex Mesh Points") { - struct Case { - Vector mesh; - Vector want; - Case(){}; - Case(Vector p_mesh, Vector p_want) : - mesh(p_mesh), want(p_want){}; - }; - Vector tt; Vector cube; cube.push_back(Vector3(-5, -5, -5)); cube.push_back(Vector3(5, -5, -5)); @@ -217,220 +125,79 @@ TEST_CASE("[Geometry3D] Compute Convex Mesh Points") { cube.push_back(Vector3(5, -5, 5)); cube.push_back(Vector3(-5, 5, 5)); cube.push_back(Vector3(5, 5, 5)); - tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 5, 5)), cube)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector vectors = Geometry3D::compute_convex_mesh_points(¤t_case.mesh[0], current_case.mesh.size()); - CHECK(vectors == current_case.want); - } + Vector box_planes = Geometry3D::build_box_planes(Vector3(5, 5, 5)); + CHECK(Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size()) == cube); } TEST_CASE("[Geometry3D] Get Closest Point To Segment") { - struct Case { - Vector3 point; - Vector segment; - Vector3 want; - Case(){}; - Case(Vector3 p_point, Vector p_segment, Vector3 p_want) : - point(p_point), segment(p_segment), want(p_want){}; - }; - Vector tt; - Vector test_segment; - test_segment.push_back(Vector3(1, 1, 1)); - test_segment.push_back(Vector3(5, 5, 5)); - tt.push_back(Case(Vector3(2, 1, 4), test_segment, Vector3(2.33333, 2.33333, 2.33333))); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - Vector3 output = Geometry3D::get_closest_point_to_segment(current_case.point, ¤t_case.segment[0]); - CHECK(output.is_equal_approx(current_case.want)); - } + Vector3 segment[2] = { Vector3(1, 1, 1), Vector3(5, 5, 5) }; + Vector3 output = Geometry3D::get_closest_point_to_segment(Vector3(2, 1, 4), segment); + CHECK(output.is_equal_approx(Vector3(2.33333, 2.33333, 2.33333))); } TEST_CASE("[Geometry3D] Plane and Box Overlap") { - struct Case { - Vector3 normal, max_box; - float d; - bool want; - Case(){}; - Case(Vector3 p_normal, float p_d, Vector3 p_max_box, bool p_want) : - normal(p_normal), max_box(p_max_box), d(p_d), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(3, 4, 2), 5, Vector3(5, 5, 5), true)); - tt.push_back(Case(Vector3(0, 1, 0), -10, Vector3(5, 5, 5), false)); - tt.push_back(Case(Vector3(1, 0, 0), -6, Vector3(5, 5, 5), false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool overlap = Geometry3D::planeBoxOverlap(current_case.normal, current_case.d, current_case.max_box); - CHECK(overlap == current_case.want); - } + CHECK(Geometry3D::planeBoxOverlap(Vector3(3, 4, 2), 5, Vector3(5, 5, 5)) == true); + CHECK(Geometry3D::planeBoxOverlap(Vector3(0, 1, 0), -10, Vector3(5, 5, 5)) == false); + CHECK(Geometry3D::planeBoxOverlap(Vector3(1, 0, 0), -6, Vector3(5, 5, 5)) == false); } TEST_CASE("[Geometry3D] Is Point in Projected Triangle") { - struct Case { - Vector3 point, v_1, v_2, v_3; - bool want; - Case(){}; - Case(Vector3 p_point, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) : - point(p_point), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(1, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true)); - tt.push_back(Case(Vector3(5, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), false)); - tt.push_back(Case(Vector3(3, 0, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::point_in_projected_triangle(current_case.point, current_case.v_1, current_case.v_2, current_case.v_3); - CHECK(output == current_case.want); - } + CHECK(Geometry3D::point_in_projected_triangle(Vector3(1, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0)) == true); + CHECK(Geometry3D::point_in_projected_triangle(Vector3(5, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0)) == false); + CHECK(Geometry3D::point_in_projected_triangle(Vector3(3, 0, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0)) == true); } TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") { - struct Case { - Vector3 from, direction, v_1, v_2, v_3; - Vector3 *result = nullptr; - bool want; - Case(){}; - Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) : - from(p_from), direction(p_direction), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), true)); - tt.push_back(Case(Vector3(5, 10, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false)); - tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, 10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::ray_intersects_triangle(current_case.from, current_case.direction, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result); - CHECK(output == current_case.want); - } + Vector3 result; + CHECK(Geometry3D::ray_intersects_triangle(Vector3(0, 1, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), &result) == true); + CHECK(Geometry3D::ray_intersects_triangle(Vector3(5, 10, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), &result) == false); + CHECK(Geometry3D::ray_intersects_triangle(Vector3(0, 1, 1), Vector3(0, 0, 10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), &result) == false); } TEST_CASE("[Geometry3D] Does Segment Intersect Convex") { - struct Case { - Vector3 from, to; - Vector planes; - Vector3 *result, *normal; - bool want; - Case(){}; - Case(Vector3 p_from, Vector3 p_to, Vector p_planes, bool p_want) : - from(p_from), to(p_to), planes(p_planes), result(nullptr), normal(nullptr), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true)); - tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true)); - tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::segment_intersects_convex(current_case.from, current_case.to, ¤t_case.planes[0], current_case.planes.size(), current_case.result, current_case.normal); - CHECK(output == current_case.want); - } + Vector box_planes = Geometry3D::build_box_planes(Vector3(5, 5, 5)); + Vector3 result, normal; + CHECK(Geometry3D::segment_intersects_convex(Vector3(10, 10, 10), Vector3(0, 0, 0), &box_planes[0], box_planes.size(), &result, &normal) == true); + CHECK(Geometry3D::segment_intersects_convex(Vector3(10, 10, 10), Vector3(5, 5, 5), &box_planes[0], box_planes.size(), &result, &normal) == true); + CHECK(Geometry3D::segment_intersects_convex(Vector3(10, 10, 10), Vector3(6, 5, 5), &box_planes[0], box_planes.size(), &result, &normal) == false); } TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { - struct Case { - Vector3 from, to; - real_t height, radius; - Vector3 *result, *normal; - bool want; - Case(){}; - Case(Vector3 p_from, Vector3 p_to, real_t p_height, real_t p_radius, bool p_want) : - from(p_from), to(p_to), height(p_height), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), 5, 5, true)); - tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 6, 6), 5, 5, false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::segment_intersects_cylinder(current_case.from, current_case.to, current_case.height, current_case.radius, current_case.result, current_case.normal); - CHECK(output == current_case.want); - } + Vector3 result, normal; + CHECK(Geometry3D::segment_intersects_cylinder(Vector3(10, 10, 10), Vector3(0, 0, 0), 5, 5, &result, &normal) == true); + CHECK(Geometry3D::segment_intersects_cylinder(Vector3(10, 10, 10), Vector3(6, 6, 6), 5, 5, &result, &normal) == false); } TEST_CASE("[Geometry3D] Segment Intersects Cylinder") { - struct Case { - Vector3 from, to, sphere_pos; - real_t radius; - Vector3 *result, *normal; - bool want; - Case(){}; - Case(Vector3 p_from, Vector3 p_to, Vector3 p_sphere_pos, real_t p_radius, bool p_want) : - from(p_from), to(p_to), sphere_pos(p_sphere_pos), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Vector3(0, 0, 0), 5, true)); - tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 2.5), Vector3(0, 0, 0), 5, true)); - tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Vector3(0, 0, 0), 5, false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::segment_intersects_sphere(current_case.from, current_case.to, current_case.sphere_pos, current_case.radius, current_case.result, current_case.normal); - CHECK(output == current_case.want); - } + Vector3 result, normal; + CHECK(Geometry3D::segment_intersects_sphere(Vector3(10, 10, 10), Vector3(0, 0, 0), Vector3(0, 0, 0), 5, &result, &normal) == true); + CHECK(Geometry3D::segment_intersects_sphere(Vector3(10, 10, 10), Vector3(0, 0, 2.5), Vector3(0, 0, 0), 5, &result, &normal) == true); + CHECK(Geometry3D::segment_intersects_sphere(Vector3(10, 10, 10), Vector3(5, 5, 5), Vector3(0, 0, 0), 5, &result, &normal) == false); } TEST_CASE("[Geometry3D] Segment Intersects Triangle") { - struct Case { - Vector3 from, to, v_1, v_2, v_3, *result; - bool want; - Case(){}; - Case(Vector3 p_from, Vector3 p_to, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) : - from(p_from), to(p_to), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){}; - }; - Vector tt; - tt.push_back(Case(Vector3(1, 1, 1), Vector3(-1, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true)); - tt.push_back(Case(Vector3(1, 1, 1), Vector3(3, 0, 0), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true)); - tt.push_back(Case(Vector3(1, 1, 1), Vector3(10, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::segment_intersects_triangle(current_case.from, current_case.to, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result); - CHECK(output == current_case.want); - } + Vector3 result; + CHECK(Geometry3D::segment_intersects_triangle(Vector3(1, 1, 1), Vector3(-1, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), &result) == true); + CHECK(Geometry3D::segment_intersects_triangle(Vector3(1, 1, 1), Vector3(3, 0, 0), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), &result) == true); + CHECK(Geometry3D::segment_intersects_triangle(Vector3(1, 1, 1), Vector3(10, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), &result) == false); } TEST_CASE("[Geometry3D] Triangle and Box Overlap") { - struct Case { - Vector3 box_center; - Vector3 box_half_size; - Vector3 *tri_verts = nullptr; - bool want; - Case(){}; - Case(Vector3 p_center, Vector3 p_half_size, Vector3 *p_verts, bool p_want) : - box_center(p_center), box_half_size(p_half_size), tri_verts(p_verts), want(p_want){}; - }; - Vector tt; - Vector3 GoodTriangle[3] = { Vector3(3, 2, 3), Vector3(2, 2, 1), Vector3(2, 1, 1) }; - tt.push_back(Case(Vector3(0, 0, 0), Vector3(5, 5, 5), GoodTriangle, true)); - Vector3 BadTriangle[3] = { Vector3(100, 100, 100), Vector3(-100, -100, -100), Vector3(10, 10, 10) }; - tt.push_back(Case(Vector3(1000, 1000, 1000), Vector3(1, 1, 1), BadTriangle, false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::triangle_box_overlap(current_case.box_center, current_case.box_half_size, current_case.tri_verts); - CHECK(output == current_case.want); - } + Vector3 good_triangle[3] = { Vector3(3, 2, 3), Vector3(2, 2, 1), Vector3(2, 1, 1) }; + CHECK(Geometry3D::triangle_box_overlap(Vector3(0, 0, 0), Vector3(5, 5, 5), good_triangle) == true); + Vector3 bad_triangle[3] = { Vector3(100, 100, 100), Vector3(-100, -100, -100), Vector3(10, 10, 10) }; + CHECK(Geometry3D::triangle_box_overlap(Vector3(1000, 1000, 1000), Vector3(1, 1, 1), bad_triangle) == false); } TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") { - struct Case { - Vector triangle; - Vector3 normal, sphere_pos, triangle_contact, sphere_contact; - real_t sphere_radius; - bool want; - Case(){}; - Case(Vector p_triangle, Vector3 p_normal, Vector3 p_sphere_pos, real_t p_sphere_radius, bool p_want) : - triangle(p_triangle), normal(p_normal), sphere_pos(p_sphere_pos), triangle_contact(Vector3()), sphere_contact(Vector3()), sphere_radius(p_sphere_radius), want(p_want){}; - }; - Vector tt; Vector triangle; triangle.push_back(Vector3(3, 0, 0)); triangle.push_back(Vector3(-3, 0, 0)); triangle.push_back(Vector3(0, 3, 0)); - tt.push_back(Case(triangle, Vector3(0, -1, 0), Vector3(0, 0, 0), 5, true)); - tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(0, 0, 0), 5, true)); - tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(20, 0, 0), 5, false)); - for (int i = 0; i < tt.size(); ++i) { - Case current_case = tt[i]; - bool output = Geometry3D::triangle_sphere_intersection_test(¤t_case.triangle[0], current_case.normal, current_case.sphere_pos, current_case.sphere_radius, current_case.triangle_contact, current_case.sphere_contact); - CHECK(output == current_case.want); - } + Vector3 triangle_contact, sphere_contact; + CHECK(Geometry3D::triangle_sphere_intersection_test(&triangle[0], Vector3(0, -1, 0), Vector3(0, 0, 0), 5, triangle_contact, sphere_contact) == true); + CHECK(Geometry3D::triangle_sphere_intersection_test(&triangle[0], Vector3(0, 1, 0), Vector3(0, 0, 0), 5, triangle_contact, sphere_contact) == true); + CHECK(Geometry3D::triangle_sphere_intersection_test(&triangle[0], Vector3(0, 1, 0), Vector3(20, 0, 0), 5, triangle_contact, sphere_contact) == false); } } // namespace TestGeometry3D