-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathindex.js
67 lines (49 loc) · 1.29 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
const START = 0;
const DATA = 1;
const TERMINATE = 2;
let request;
let isActivated = false;
const listeners = [];
const connected = gamepad => gamepad && gamepad.connected;
function getConnectedGamepads() {
return [...navigator.getGamepads()].filter(connected);
}
function gamepadLoop() {
const gamepads = getConnectedGamepads();
listeners.forEach(listener => listener(gamepads));
request = requestAnimationFrame(gamepadLoop);
}
function activate() {
if (isActivated) return;
if (getConnectedGamepads().length > 0) {
isActivated = true;
gamepadLoop();
}
}
function deactivate() {
isActivated = false;
window.cancelAnimationFrame(request);
}
function handleDisconnect() {
if (getConnectedGamepads().length === 0) {
deactivate();
}
}
window.addEventListener("gamepadconnected", activate);
window.addEventListener("gamepaddisconnected", handleDisconnect);
function gamepads(start, sink) {
if (start !== START) return;
let fn = gamepads => sink(DATA, gamepads);
listeners.push(fn);
const talkback = (type, d) => {
if (type === TERMINATE) {
listeners.splice(array.indexOf(fn), 1);
if (listeners.length === 0) {
deactivate();
}
}
};
sink(START, talkback);
activate();
}
module.exports = (start, sink) => gamepads(start, sink);