diff --git a/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js b/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js index b0ee965fc1ef55..1ed3bb902c2262 100644 --- a/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +++ b/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js @@ -14,7 +14,7 @@ export default /* glsl */` #elif defined( USE_COLOR ) - if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ] + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif