diff --git a/addons/ai/CfgAISkill.hpp b/addons/ai/CfgAISkill.hpp deleted file mode 100644 index c01b5eb96e0..00000000000 --- a/addons/ai/CfgAISkill.hpp +++ /dev/null @@ -1,28 +0,0 @@ - -/* - * Documentation: - * https://community.bistudio.com/wiki/AI_Sub-skills - * - * The idea here is to reduce the AI's godlike aiming - * capabilties while retaining it's high intelligence. - * The AI should be smart enough to move through a town, - * but also be 'human' in their reaction time and aim. - * - * Note: All these values can still be adjusted via - * scripts, these arrays just change what 0 & 1 - * are for setSkill. - */ - -class CfgAISkill { - aimingAccuracy[] = {0,0, 1,0.8}; // {0,0,1,1}; v1.26 defaults - aimingShake[] = {0,0, 1,0.6}; // {0,0,1,1}; - aimingSpeed[] = {0,0, 1,0.7}; // {0,0.5,1,1}; - commanding[] = {0,0, 1,0.8}; // {0,0,1,1}; - courage[] = {0,0, 1,0.7}; // {0,0,1,1}; - endurance[] = {0,0, 1,0.7}; // {0,0,1,1}; - general[] = {0,0, 1,0.9}; // {0,0,1,1}; - // apparently breaks rapid firing in single fire mode for players - //reloadSpeed[] = {0,0, 1,0.8}; // {0,0,1,1}; - spotDistance[] = {0,0, 1,0.9}; // {0,0.2,1,0.4}; - spotTime[] = {0,0, 1,0.7}; // {0,0,1,0.7}; -}; diff --git a/addons/ai/README.md b/addons/ai/README.md index 40b4e776a49..e3175b1006e 100644 --- a/addons/ai/README.md +++ b/addons/ai/README.md @@ -1,7 +1,7 @@ ace_ai ====== -Minor changes of AI skill and overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often. +Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often. ## Maintainers diff --git a/addons/ai/config.cpp b/addons/ai/config.cpp index 60bf7184a48..a269bdcdbc8 100644 --- a/addons/ai/config.cpp +++ b/addons/ai/config.cpp @@ -14,5 +14,4 @@ class CfgPatches { }; }; -#include "CfgAISkill.hpp" #include "CfgWeapons.hpp" diff --git a/docs/wiki/feature/ai.md b/docs/wiki/feature/ai.md index 9cf34ce667d..49727b70f96 100644 --- a/docs/wiki/feature/ai.md +++ b/docs/wiki/feature/ai.md @@ -12,23 +12,22 @@ version: patch: 0 --- -## 1. Overview - -### 1.1 Adjusted AI skill values -The idea here is to reduce the AI's godlike aiming capabilities while retaining its high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim. +