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ACE Towing In MP #9619

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OHoltan opened this issue Nov 3, 2023 · 4 comments
Closed

ACE Towing In MP #9619

OHoltan opened this issue Nov 3, 2023 · 4 comments
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@OHoltan
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OHoltan commented Nov 3, 2023

Mods (complete and add to the following information):

  • Arma 3: 2.14.150957 Stable
  • CBA: 3.16.1.231025 Stable
  • ACE3: 3.16.1.74 Stable

Mods:

Description:
In Multiplayer ACE towing does not seem to work, was tested in Single-player and worked.

Steps to reproduce:

  1. Join MP
  2. Attach 2 Vehicles with ropes (we used 2x Offroads)
  3. Try to tow

Expected behavior:
Expect the vehicle to be towed

Where did the issue occur?

  • Dedicated

Log Files:
Not able to locate (using FASTER on win server datacenter 2w22)

@BaerMitUmlaut
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A script error popped up when I tried reproducing this issue, I assume this is related or the cause:

 0:22:15 Error in expression < ["ace_towing_hook", objNull];

_parent removeEventHandler ["Deleted", _hook get>
 0:22:15   Error position: <removeEventHandler ["Deleted", _hook get>
 0:22:15   Error Type Any, expected Number
 0:22:15 File z\ace\addons\towing\functions\fnc_detach.sqf..., line 23
 0:22:15  ➥ Context: 	[] L127 (z\ace\addons\towing\functions\fnc_towStateMachinePFH.sqf)
	[] L44 (z\ace\addons\towing\functions\fnc_detach.sqf)
	[] L292 (/x/cba/addons/events/fnc_targetEvent.sqf)

@jonpas
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jonpas commented Nov 4, 2023

There is a PR open fixing more than a few towing issues.

@Dystopian
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See #9007.

@LinkIsGrim LinkIsGrim added this to the 3.16.4 milestone Feb 5, 2024
@LinkIsGrim
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Solved in #9007

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