From 71ce853fc250f665e0ec00720bc3e0847087fdc8 Mon Sep 17 00:00:00 2001 From: mrschick <58027418+mrschick@users.noreply.github.com> Date: Fri, 1 Nov 2024 17:15:27 +0100 Subject: [PATCH 1/3] No muffling for Rangemaster Headset --- addons/hearing/CfgWeapons.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/hearing/CfgWeapons.hpp b/addons/hearing/CfgWeapons.hpp index 8cef02edfd8..ccb803085dd 100644 --- a/addons/hearing/CfgWeapons.hpp +++ b/addons/hearing/CfgWeapons.hpp @@ -34,7 +34,7 @@ class CfgWeapons { class HelmetBase; class H_Cap_headphones: HelmetBase { - HEARING_PROTECTION_EARMUFF; + HEARING_PROTECTION_PELTOR; }; class H_Construction_earprot_base_F: HelmetBase { From a6a1b395d34fc60944d6a517d0f4ed98793d7b9a Mon Sep 17 00:00:00 2001 From: mrschick <58027418+mrschick@users.noreply.github.com> Date: Fri, 1 Nov 2024 17:23:53 +0100 Subject: [PATCH 2/3] INVISIO-like active earpro for both-ear headsets --- addons/hearing/CfgWeapons.hpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/addons/hearing/CfgWeapons.hpp b/addons/hearing/CfgWeapons.hpp index ccb803085dd..5082f04a697 100644 --- a/addons/hearing/CfgWeapons.hpp +++ b/addons/hearing/CfgWeapons.hpp @@ -100,4 +100,28 @@ class CfgWeapons { class H_HelmetHBK_headset_base_F: H_HelmetHBK_base_F { HEARING_PROTECTION_PELTOR; }; + + // Military headgear with a both-ear headset (similar to the modern INVISIO X7) should have active earpro. + class H_Watchcap_blk: HelmetBase { + HEARING_PROTECTION_PELTOR; + }; + class H_Bandanna_khk; + class H_Bandanna_khk_hs: H_Bandanna_khk { + HEARING_PROTECTION_PELTOR; + }; + class H_Booniehat_khk; + class H_Booniehat_khk_hs: H_Booniehat_khk { + HEARING_PROTECTION_PELTOR; + }; + class H_Cap_oli; + class H_Cap_oli_hs: H_Cap_oli { + HEARING_PROTECTION_PELTOR; + }; + class H_MilCap_ocamo: HelmetBase { + HEARING_PROTECTION_PELTOR; + }; + class H_Shemag_olive; + class H_Shemag_olive_hs: H_Shemag_olive { + HEARING_PROTECTION_PELTOR; + }; }; From 9f9d35144d8969b6cbec9fa87d0a540c990cecb7 Mon Sep 17 00:00:00 2001 From: mrschick <58027418+mrschick@users.noreply.github.com> Date: Mon, 4 Nov 2024 12:31:46 +0100 Subject: [PATCH 3/3] Update Documentation --- docs/wiki/feature/hearing.md | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/docs/wiki/feature/hearing.md b/docs/wiki/feature/hearing.md index 56861bb98a4..ce7f21e6860 100644 --- a/docs/wiki/feature/hearing.md +++ b/docs/wiki/feature/hearing.md @@ -19,11 +19,14 @@ version: Introduces hearing damage caused by nearby explosions and large-caliber weapons. ### 1.2 Earplugs -Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or -missile launchers will be equipped with those, but remember to put them in. +Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or missile launchers will be automatically equipped with those, but remember to put them in. +Their drawback is that they reduce the general hearing volume. -### 1.3 Helmets -Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilot helmet etc.). +### 1.3 Active hearing protection +Some types of helmets/hats with PELTOR-like earmuffs or 2-ear headsets can mitigate hearing damage without dropping the volume. + +### 1.4 Crew hearing protection +Armored vehicle crew and pilot helmets provide the best hearing protection while also dropping general volume, which can be desirable in loud vehicles as most communication happens via intercom or radios. ## 2. Usage