From 1a4334150603d96303f9d8ea9149d1fcfb8349db Mon Sep 17 00:00:00 2001 From: Niner1309 Date: Sat, 26 Sep 2015 19:15:09 +0200 Subject: [PATCH] Fixed Laser Update Position Bug --- addons/laser/CfgVehicles.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/laser/CfgVehicles.hpp b/addons/laser/CfgVehicles.hpp index dd3f02a0cca..d8976ac204c 100644 --- a/addons/laser/CfgVehicles.hpp +++ b/addons/laser/CfgVehicles.hpp @@ -5,7 +5,7 @@ class CfgVehicles { // @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!? model = "\A3\Weapons_F\empty.p3d"; destrType = "DestructNo"; - simulation = "house"; + simulation = "LaserTarget"; class EventHandlers { init = QUOTE(_this call FUNC(laser_init));