diff --git a/addons/medical/functions/fnc_determineIfFatal.sqf b/addons/medical/functions/fnc_determineIfFatal.sqf index 8be0e009031..8a70d336c2c 100644 --- a/addons/medical/functions/fnc_determineIfFatal.sqf +++ b/addons/medical/functions/fnc_determineIfFatal.sqf @@ -26,8 +26,8 @@ private ["_damageThreshold", "_damageBodyPart", "_chanceFatal"]; params ["_unit", "_part", ["_withDamage", 0]]; if (!alive _unit) exitWith {true}; -if (_part < 0 || _part > 5) exitWith {false}; if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitWith { true }; +if (_part < 0 || _part > 5) exitWith {false}; // Find the correct Damage threshold for unit. _damageThreshold = [1,1,1]; diff --git a/addons/medical/functions/fnc_handleDamage.sqf b/addons/medical/functions/fnc_handleDamage.sqf index 628c1cb92e0..a5ce32b9e04 100644 --- a/addons/medical/functions/fnc_handleDamage.sqf +++ b/addons/medical/functions/fnc_handleDamage.sqf @@ -77,13 +77,15 @@ _minLethalDamage = if (_typeIndex >= 0) then { 0.01 }; -if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then { +private _vehicle = vehicle _unit; +private _effectiveSelectionName = _selection; +if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_shooter in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selection == ""}) then { if (GVAR(enableVehicleCrashes)) then { - _selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS)))); + _effectiveSelectionName = _this select 1; //pull random selection from HDC }; }; -if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then { +if ((_minLethalDamage <= _newDamage) && {[_unit, [_effectiveSelectionName] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then { if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith { _damageReturn = 0.9; }; @@ -99,13 +101,8 @@ if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectio [_unit] call FUNC(addToInjuredCollection); if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitWith { - if (vehicle _unit != _unit and {damage (vehicle _unit) >= 1}) then { - [_unit] call EFUNC(common,unloadPerson); - }; - - private "_delayedUnconsicous"; - _delayedUnconsicous = false; - if (vehicle _unit != _unit and {damage (vehicle _unit) >= 1}) then { + private _delayedUnconsicous = false; + if (_vehicle != _unit and {damage _vehicle >= 1}) then { [_unit] call EFUNC(common,unloadPerson); _delayedUnconsicous = true; }; @@ -118,7 +115,7 @@ if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitW if (_delayedUnconsicous) then { [{ [_this select 0, true] call FUNC(setUnconscious); - }, [_unit], 0.7, 0] call EFUNC(common,waitAndExecute); + }, [_unit], 0.7] call EFUNC(common,waitAndExecute); } else { [{ [_this select 0, true] call FUNC(setUnconscious); diff --git a/addons/medical/functions/fnc_handleDamage_caching.sqf b/addons/medical/functions/fnc_handleDamage_caching.sqf index 1eae9544add..e834ec272f1 100644 --- a/addons/medical/functions/fnc_handleDamage_caching.sqf +++ b/addons/medical/functions/fnc_handleDamage_caching.sqf @@ -29,7 +29,8 @@ if (_hitPointIndex >= 0) then {_newDamage = _damage - (_unit getHitIndex _hitPoi TRACE_7("ACE_DEBUG: HandleDamage_Caching Called",_unit, _selectionName, _damage, _source, _projectile,_hitPointIndex,_newDamage); // Check for vehicle crash -if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then { +private _vehicle = vehicle _unit; +if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_source in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selectionName == ""}) then { if (GVAR(enableVehicleCrashes)) then { _selectionName = _hitSelections select (floor(random(count _hitSelections))); _projectile = "vehiclecrash"; @@ -40,7 +41,7 @@ if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isN // Handle falling damage _impactVelocity = (velocity _unit) select 2; -if (_impactVelocity < -5 && {vehicle _unit == _unit}) then { +if (_impactVelocity < -5 && {_vehicle == _unit}) then { TRACE_1("Starting isFalling", time); _unit setVariable [QGVAR(isFalling), true]; _unit setVariable [QGVAR(impactVelocity), _impactVelocity]; diff --git a/addons/medical/functions/fnc_setDead.sqf b/addons/medical/functions/fnc_setDead.sqf index 030945daaf5..7c4f94b2609 100644 --- a/addons/medical/functions/fnc_setDead.sqf +++ b/addons/medical/functions/fnc_setDead.sqf @@ -47,6 +47,12 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal == _args params ["_unit"]; _startTime = _unit getVariable [QGVAR(reviveStartTime), 0]; + //If we are in reivie state in a blown up vehicle, try to unload so that people can access the body + if ((alive _unit) && {(vehicle _unit) != _unit} && {!alive (vehicle _unit)}) then { + TRACE_2("Unloading", _unit, vehicle _unit); + [_unit] call EFUNC(common,unloadPerson); + }; + if (GVAR(maxReviveTime) > 0 && {ACE_time - _startTime > GVAR(maxReviveTime)}) exitwith { [_idPFH] call CBA_fnc_removePerFrameHandler; _unit setVariable [QGVAR(inReviveState), nil, true];