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Grenades - Make flashbang reaction more authentic #6034
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A "proper" flashbang effect is very important to me. How does this PR change the effectiveness of flash bangs?
By Design |
No change in effectiveness imo, because you're still blinded and your aim will still be off. The 180° rotation is just unintuitive, because you can't give feedback to the player that he did that until the blinding effect goes away. Unless you have a heavy concussion you should still somewhat know what movement you just did, and that is not the case with a full rotation. Effects with this PR are:
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Yeah I don't believe we'd get a better implementation without being able to fake mouse input ( I like this aproach 👍 Without being able to give the feedback that would be given by equilibrioception in real life (i.e. being able to tell they'd turned around even though they can't see), I think it's bad design to turn players around completely. |
I've tried it and I like the randomization. I'd like to see a higher minimum offset of maybe 60°. For AI this is fine for me. Players though shouldn't have a reduced penalty compared to AI. |
The idea of the higher offset for AI is that they try to turn away from the flashbang. The player might do that intuitively, the AI won't, thus we force them. |
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more player flinch plox
Increased min player flinch for flashbangs to 60 decreases, slightly increased the max flinch to go along with this as well.
@bux, did the change. Also increased max flinch a little bit. |
Consider doing the same to lethal hand grenades. If you want to keep it realistic (see thread title) and you make them do damage, pain or strong arcade-like blindness, consider getting a source first where this is true, which it is not for the 6-bang here (http://www.angelopodesta.com/documenti/07_d380e0111_6bang.pdf). |
Are you considering doing that or is this a low key request? |
I have no such ability no. It's a suggestion/request/correction. It appears like a smaller task to port the same effect already made onto other grenades. But what do I know. All that seems simple at first gets complicated in some way. |
Okay. Feel free to repost your comment. But it really did not belong on a 5 year old closed issue. |
Better there than here, I thought. |
Nope. |
When merged this pull request will: