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Wirecutter - Replace fences with destroyed models when cut #8106

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merged 3 commits into from
Feb 23, 2021

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BaerMitUmlaut
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When merged this pull request will:

  • Add some more fence types for wirecutting
  • Replace fences with destroyed models when cut where possible

Some large fences are replaced by multiple smaller fences, sometimes the whole net is removed and just a pole remains - I tried to make it look as realistic as possible. Unfortunately I could not find a suitable replacement model for one of the most used fences on Altis and Stratis (the razor wire fence just in front of the radar dome in the screenshots below).

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@BaerMitUmlaut BaerMitUmlaut added the kind/enhancement Release Notes: **IMPROVED:** label Feb 11, 2021
@BaerMitUmlaut
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Fence destruction has been moved to server side.

@PabstMirror PabstMirror added the target/next-arma Requires something in arma dev branch label Feb 14, 2021
@PabstMirror PabstMirror added this to the 3.13.6 milestone Feb 18, 2021
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  • Maps can place down objects with custom size scales (separate xyz) but I don't think it's that common to do for fences
  • Fences can have a geo property 'placement' = 'slopelandcontact' which makes the ground contacts all touch the terrain while keeping the poles vertical. (It sorta turns the fence into a parallelogram). As far as I know it's not something you can replicate on a mission created object.

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This would only be an problem on sloped terrain, so we could just fallback to setDamage.

@BaerMitUmlaut
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Very interesting, I did not know about the slope feature. We could fallback to setDamage if the slope is too steep.

@PabstMirror PabstMirror removed the target/next-arma Requires something in arma dev branch label Feb 23, 2021
@PabstMirror PabstMirror merged commit 61e8ae3 into master Feb 23, 2021
@PabstMirror PabstMirror deleted the fence-replacement branch February 23, 2021 17:03
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4 participants