diff --git a/Assets/Adjust/Android/AdjustAndroid.cs b/Assets/Adjust/Android/AdjustAndroid.cs index e28b1099..83f41f74 100644 --- a/Assets/Adjust/Android/AdjustAndroid.cs +++ b/Assets/Adjust/Android/AdjustAndroid.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk { #if UNITY_ANDROID public class AdjustAndroid : IAdjust { #region Fields - private const string sdkPrefix = "unity4.11.1"; + private const string sdkPrefix = "unity4.11.2"; private static bool launchDeferredDeeplink = true; diff --git a/Assets/Adjust/Android/adjust-android.jar b/Assets/Adjust/Android/adjust-android.jar index 09c211be..7f424928 100644 Binary files a/Assets/Adjust/Android/adjust-android.jar and b/Assets/Adjust/Android/adjust-android.jar differ diff --git a/Assets/Adjust/Android/adjust-android.jar.meta b/Assets/Adjust/Android/adjust-android.jar.meta index 2d19ac5a..0fdc6b33 100644 --- a/Assets/Adjust/Android/adjust-android.jar.meta +++ b/Assets/Adjust/Android/adjust-android.jar.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 022dc0d9c0aa94055b64bbf60eed187e -timeCreated: 1490259248 +timeCreated: 1491398840 licenseType: Pro PluginImporter: serializedVersion: 1 diff --git a/Assets/Adjust/Metro/AdjustMetro.cs b/Assets/Adjust/Metro/AdjustMetro.cs index 3745fe1c..67f24b85 100644 --- a/Assets/Adjust/Metro/AdjustMetro.cs +++ b/Assets/Adjust/Metro/AdjustMetro.cs @@ -11,7 +11,7 @@ #endif namespace com.adjust.sdk { public class AdjustMetro : IAdjust { - private const string sdkPrefix = "unity4.11.0"; + private const string sdkPrefix = "unity4.11.2"; public bool isEnabled() { #if UNITY_WSA_10_0 diff --git a/Assets/Adjust/WP8/AdjustWP8.cs b/Assets/Adjust/WP8/AdjustWP8.cs index e143b32c..6846e1a3 100644 --- a/Assets/Adjust/WP8/AdjustWP8.cs +++ b/Assets/Adjust/WP8/AdjustWP8.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk { public class AdjustWP8 : IAdjust { - private const string sdkPrefix = "unity4.11.1"; + private const string sdkPrefix = "unity4.11.2"; public bool isEnabled() { return AdjustWP.IsEnabled(); diff --git a/Assets/Adjust/iOS/AdjustiOS.cs b/Assets/Adjust/iOS/AdjustiOS.cs index ead7f6a8..0ec02143 100644 --- a/Assets/Adjust/iOS/AdjustiOS.cs +++ b/Assets/Adjust/iOS/AdjustiOS.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk { #if UNITY_IOS public class AdjustiOS : IAdjust { #region Fields - private const string sdkPrefix = "unity4.11.1"; + private const string sdkPrefix = "unity4.11.2"; #endregion #region External methods diff --git a/CHANGELOG.md b/CHANGELOG.md index 89c10ca2..84b769f7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,11 @@ +### Version 4.11.2 (6th March 2017) +#### Changed +- **[AND]** Removed connection validity checks. +- **[AND]** Refactored native networking code. +- **[AND]** Updated native Android SDK to version **4.11.3**. + +--- + ### Version 4.11.1 (29th March 2017) #### Added - **[iOS]** Added nullability annotations to public headers for Swift 3.0 compatibility. diff --git a/README.md b/README.md index a98f0549..d3c757eb 100644 --- a/README.md +++ b/README.md @@ -56,8 +56,8 @@ These are the minimal steps required to integrate the Adjust SDK into your Unity Download the latest version from our [releases page][releases]. In there you will find two Unity packages: -* **Adjust_v4.11.1_Unity_4.unitypackage** - Use this package if you are using **Unity IDE version 4**. -* **Adjust_v4.11.1_Unity_5.unitypackage** - Use this package if you are using **Unity IDE version 5**. +* **Adjust_v4.11.2_Unity_4.unitypackage** - Use this package if you are using **Unity IDE version 4**. +* **Adjust_v4.11.2_Unity_5.unitypackage** - Use this package if you are using **Unity IDE version 5**. ### Add the SDK to your project diff --git a/Scripts/Unity4Backup/Metro/AdjustMetro.cs b/Scripts/Unity4Backup/Metro/AdjustMetro.cs index 2242aad1..67f24b85 100644 --- a/Scripts/Unity4Backup/Metro/AdjustMetro.cs +++ b/Scripts/Unity4Backup/Metro/AdjustMetro.cs @@ -11,7 +11,7 @@ #endif namespace com.adjust.sdk { public class AdjustMetro : IAdjust { - private const string sdkPrefix = "unity4.11.1"; + private const string sdkPrefix = "unity4.11.2"; public bool isEnabled() { #if UNITY_WSA_10_0 diff --git a/Scripts/Unity4Backup/WP8/AdjustWP8.cs b/Scripts/Unity4Backup/WP8/AdjustWP8.cs index e143b32c..6846e1a3 100644 --- a/Scripts/Unity4Backup/WP8/AdjustWP8.cs +++ b/Scripts/Unity4Backup/WP8/AdjustWP8.cs @@ -8,7 +8,7 @@ namespace com.adjust.sdk { public class AdjustWP8 : IAdjust { - private const string sdkPrefix = "unity4.11.1"; + private const string sdkPrefix = "unity4.11.2"; public bool isEnabled() { return AdjustWP.IsEnabled(); diff --git a/VERSION b/VERSION index d782fca8..4f89fb96 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -4.11.1 +4.11.2 diff --git a/doc/migrate.md b/doc/migrate.md index 7ec2dc83..fcfa6f45 100644 --- a/doc/migrate.md +++ b/doc/migrate.md @@ -1,4 +1,4 @@ -## Migrate your adjust SDK for Unity3d to 4.11.1 from 3.4.4 +## Migrate your adjust SDK for Unity3d to 4.11.2 from 3.4.4 ### Migration procedure @@ -9,12 +9,12 @@ keeping in `Assets/Plugins` folder. For migration purposes, we have prepared two Unity packages: - * `Adjust_v4.11.1_Unity_4.unitypackage` (for Unity 4 users) - * `Adjust_v4.11.1_Unity_5.unitypackage` (for Unity 5 users) + * `Adjust_v4.11.2_Unity_4.unitypackage` (for Unity 4 users) + * `Adjust_v4.11.2_Unity_5.unitypackage` (for Unity 5 users) and the adjust SDK uninstall script written in Python (`adjust_uninstall.py`). -Migration to version 4.11.1 of our SDK requires the following steps: +Migration to version 4.11.2 of our SDK requires the following steps: 1. Copy the `adjust_uninstall.py` script to your root Unity project directory and run it. This script should delete all adjust source files from the previous SDK version you had. diff --git a/ext/Android/sdk b/ext/Android/sdk index 3851831f..d4d7bd54 160000 --- a/ext/Android/sdk +++ b/ext/Android/sdk @@ -1 +1 @@ -Subproject commit 3851831fbcdeb7e15fede647b501fcc662a9636d +Subproject commit d4d7bd54684649109d0e10e2755e76810a113826