ar-hit-test: uses 1st tracked controller instead of headset orientation (fix #5315) #5308
+36
−15
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Description:
When used with a headset capable of AR, the ar-hit-test component currently projects its ray from the headset, which is suboptimal UX when tracked controllers are available.
Changes proposed:
This change adds a new HitTest component, using the first tracked controller's
targetRaySpace
.hit-testing has only been tested with a Quest 1 headset