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@jthomson04 jthomson04 commented Aug 14, 2025

As pointed out by @ryanolson, we're computing checksums for all our messages. We should only be doing this on debug builds. From some preliminary benchmarking, seems like this could reduce our message send/recv overhead by ~25%.

Summary by CodeRabbit

  • Refactor
    • Optimized message encoding/decoding to reduce overhead in production builds by bypassing checksum computation while preserving the existing wire format and message sizing.
    • Development builds retain checksum validation for safety. No changes to public interfaces. Users should see improved throughput and lower latency in production without any change in behavior or compatibility.

Signed-off-by: jthomson04 <jwillthomson19@gmail.com>
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coderabbitai bot commented Aug 14, 2025

Walkthrough

Adds cfg(debug_assertions)-gated checksum behavior in two_part codec: debug builds compute/verify xxh3_64 over header+payload (only if provided checksum != 0); release builds write 0 and skip hashing/verification, preserving layout and sizes.

Changes

Cohort / File(s) Summary of Changes
Network codec checksum gating
lib/runtime/src/pipeline/network/codec/two_part.rs
Conditional checksum: debug builds compute/verify xxh3_64; release builds emit 0 and skip hashing. Decode only validates when checksum != 0. Data layout and sizes unchanged; no public API signature changes.

Sequence Diagram(s)

sequenceDiagram
  participant Caller
  participant Encoder
  participant Stream

  Caller->>Encoder: encode(header, data)
  alt debug_assertions
    Encoder->>Encoder: compute xxh3_64(header+data)
    Encoder->>Stream: write header, data, checksum
  else release
    Encoder->>Stream: write header, data, checksum=0
  end
Loading
sequenceDiagram
  participant Stream
  participant Decoder
  participant Caller

  Stream->>Decoder: read header, data, checksum
  alt debug_assertions and checksum != 0
    Decoder->>Decoder: compute xxh3_64(header+data)
    alt match
      Decoder-->>Caller: deliver message
    else mismatch
      Decoder-->>Caller: error(ChecksumMismatch)
    end
  else (release or checksum==0)
    Decoder-->>Caller: deliver message (no verification)
  end
Loading

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

Poem

I nibble bytes with whiskered care,
In debug, hashes scent the air—
In release, I hop past checks,
Still the frames keep their specs.
Carrots compiled, packets neat,
Two-part rhythm, crisp and sweet. 🥕

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Actionable comments posted: 1

🔭 Outside diff range comments (3)
lib/runtime/src/pipeline/network/codec/two_part.rs (3)

70-76: Consider guarding total_len computation against overflow

While pre-existing, total_len = 24 + header_len + body_len can overflow on malformed input. Using checked_add here allows returning a clean error rather than risking panics later.

Rust snippet (applies outside the changed block):

let total_len = 24usize
    .checked_add(header_len)
    .and_then(|v| v.checked_add(body_len))
    .ok_or_else(|| TwoPartCodecError::InvalidMessage("total_len overflow".to_string()))?;

18-18: Gate xxhash import to avoid unused_imports in release builds — fix required

xxh3_64 is only used inside #[cfg(debug_assertions)] blocks but the import is unconditional; in release builds the import will be unused and can trigger warnings (CI runs cargo clippy with -D warnings).

Files to update:

  • lib/runtime/src/pipeline/network/codec/two_part.rs
    • line 18: unconditional import use xxhash_rust::xxh3::xxh3_64;
    • lines ~94 and ~138: uses of xxh3_64 are inside #[cfg(debug_assertions)]
  • CI: .github/workflows/build-and-test.yml and .github/workflows/pre-merge-rust.yml run cargo clippy ... -D warnings

Suggested change:

-use xxhash_rust::xxh3::xxh3_64;
+#[cfg(debug_assertions)]
+use xxhash_rust::xxh3::xxh3_64;

452-480: Gate checksum-mismatch tests to debug mode to avoid failures under cargo test --release

Short: encode/decode compute/verify checksum only under #[cfg(debug_assertions)], so tests that assert ChecksumMismatch will fail in release builds. I inspected lib/runtime/src/pipeline/network/codec/two_part.rs and verified the guards; CI workflows (.github/workflows/build-and-test.yml, .github/workflows/pre-merge-rust.yml) run cargo test without --release, but this change is recommended to avoid local/other CI --release runs.

Files needing attention:

  • lib/runtime/src/pipeline/network/codec/two_part.rs
    • fn test_checksum_mismatch() (around lines 452-480)
    • async fn test_streaming_corrupted_data() (around lines ~643-672)

Apply these corrections (note: keep the test attribute; add the cfg above it):

-#[test]
-fn test_checksum_mismatch() {
+#[cfg(debug_assertions)]
+#[test]
+fn test_checksum_mismatch() {
     ...
 }
-#[tokio::test]
-async fn test_streaming_corrupted_data() {
+#[cfg(debug_assertions)]
+#[tokio::test]
+async fn test_streaming_corrupted_data() {
     ...
 }

Please apply the change (or confirm if you intentionally want these tests to run under release builds).

🧹 Nitpick comments (2)
lib/runtime/src/pipeline/network/codec/two_part.rs (2)

129-145: Avoid extra copy during checksum computation in debug mode

The current approach allocates a new buffer and copies header+data just to hash. Compute the checksum incrementally to eliminate the copy.

         // Only compute the checksum in debug mode.
         // If we're in release mode, put a dummy value.
         #[cfg(debug_assertions)]
         {
-            // Compute checksum of the data
-            let mut data_to_hash = BytesMut::with_capacity(header_len + body_len);
-            data_to_hash.extend_from_slice(&item.header);
-            data_to_hash.extend_from_slice(&item.data);
-            let checksum = xxh3_64(&data_to_hash);
-
-            dst.put_u64(checksum);
+            // Compute checksum over header and data without extra allocation
+            let mut hasher = xxhash_rust::xxh3::Xxh3::new();
+            hasher.update(&item.header);
+            hasher.update(&item.data);
+            dst.put_u64(hasher.digest());
         }
         #[cfg(not(debug_assertions))]
         {
             dst.put_u64(0);
         }

66-69: Prevent unused variable warning in release by conditionally binding checksum

In release builds, checksum is currently read but unused. Bind it conditionally to avoid an unused variable warning.

Rust snippet (applies outside the changed block):

// Replace:
let checksum = cursor.get_u64();

// With:
#[cfg(debug_assertions)]
let checksum = cursor.get_u64();
#[cfg(not(debug_assertions))]
let _ = cursor.get_u64(); // still advance the cursor by 8 bytes
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📒 Files selected for processing (1)
  • lib/runtime/src/pipeline/network/codec/two_part.rs (2 hunks)
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  • GitHub Check: Build and Test - dynamo
  • GitHub Check: pre-merge-rust (.)
  • GitHub Check: pre-merge-rust (lib/bindings/python)

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From some preliminary benchmarking, seems like this could reduce our message send/recv overhead by ~25%

Can you share some commands or snippets related to how you observed this? Would be a good perf/debug tip for others.

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LGTM - but looks like a good suggestion from coderabbit: https://github.com/ai-dynamo/dynamo/pull/2446/files#r2277430507

@jthomson04
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jthomson04 commented Aug 14, 2025

From some preliminary benchmarking, seems like this could reduce our message send/recv overhead by ~25%

Can you share some commands or snippets related to how you observed this? Would be a good perf/debug tip for others.

Extent of my benchmarking so far has been with nvtx. Added a couple nvtx regions, ran nsys profile --trace nvtx,python-gil python3 -m dynamo.frontend, and sent a bunch of requests. Example output from that:
image

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curious if you detect a noticeable change in cpu usage? -- missed the comment ^^

Signed-off-by: jthomson04 <jwillthomson19@gmail.com>
@jthomson04 jthomson04 merged commit 9ddb3ef into main Aug 14, 2025
11 of 12 checks passed
@jthomson04 jthomson04 deleted the jthomson04/skip-checksum-release-build branch August 14, 2025 21:39
hhzhang16 pushed a commit that referenced this pull request Aug 27, 2025
Signed-off-by: jthomson04 <jwillthomson19@gmail.com>
Signed-off-by: Hannah Zhang <hannahz@nvidia.com>
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4 participants