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GLES2: Add comments around EXT_shader_texture_lod check
To avoid reintroducing bugs as I did in godotengine#26928 and godotengine#26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in.
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